Warrior - Will Save

There's something to be said for having an underpowered character go up against unstoppable odds, for the potential rewards are sweet. To take a character that you've given life to and...

Wait.

Okay, well, sometimes losing that which is precious to you is a great roleplaying experience, and the subsequent quest to return that which has been taken from you can...

Uhh...

So being dirt poor and having to really manage your resources in order to obtain what you need can be a viable challenge, esspecially if most of the encounters are non-combat and...

Errr...

Okay, I give up. Drop this group, have more fun with the others.
 

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Heh. I spent 30 days crafting my masterwork great axe myself. (Maxed craft: Weaponsmith and fairly smart, so many skill points) I specifically stated the whole thing was metal, no wood hilt, but when the acid skin having monsters attacked us, and I hit them with my axe, suddenly the axe only had 6 hp, because it was "Mostly wood".

I remember you saying it was metal, says he, but after the fact. You didnt say that when making it. I shrugged my shoulders. Why be a poor sport about it? I can always get a new axe, right?

LOL!

Three sessions later, we finally make it back to town, albeit during a huge war for the towns survival, I bust into the blacksmiths shop...guess what? He's out of great axes.

So I take the heavy flail?? he does have lying about, and go fight with that. The bbeg charms me, and tell sme to do x harmless thing that removes me from combat, I do x in a creative way, taking only 1 round, and getting me out of sight/command range of bbeg. Once out, I slaughter his lieutenants, who cant get their spells past my will save rolls of 18(both of em.) Then I drop a crit of 75 dmg through his dr and win. While I am doing this, of course, the rest of the party is almost dead, and has let the BBEG escape, throwing all our months of hardwork down the drain, and leaving us paupers still.
 


gnomebarbarian said:
Your DM sucks... First who wants to play a character the DM made? You should be able to at least make your own character even if he tells you it has to be a certain type/race.

My players enjoyed it when we did it. Don't be so close-minded.
 

Multi-class to Cleric or Druid next level instead, then multi-class to the other on the following level. Boom, +4 to Will saves in 2 levels, without feats, and hey now you can heal yourself a bit and hey, why not just trade the magic boots to someone in exchange for a nice big melee weapon or three? I'm sure you could find a hunter at least who could use magic boots to make his hunting a lot more successful, and to help him weather the winters. Get a dog or wolf once you're a druid, and it'll do the tracking for you. :^D Or heck, get a squirrel or rat, or the first little beast on four legs that you find while wandering about after your Druid level. :D Prepare Magic Stone and chuck several stones with your mighty Strength bonus to damage, and laugh at the mages with their slings. :D With a Cleric level, you could cast Magic Weapon on whatever you use, and magic weapons are harder to break than normal ones.

Take your dagger and carve a greatclub, for that matter, from any tree you find that's 4+ inches wide. Or a quarterstaff. You can make untrained Craft checks, after all. And it's free. :D Can't be hard to carve yourself a greatclub....just wrap any piece of cloth or leather around where you'll hold it, to avoid splinters. :) Then start SUNDERING YOUR OPPONENTS' gawd-damned frickin' weapons and see how the DM likes it, blast his stubborn brainpan. Take Improved Sunder as your next feat, or at least for your next Fighter bonus feat, and take Iron Will or Extra Rage for your next character-level-feat.

Leave whatever problems your adventuring party is having, and go elsewhere in the world. With your magic boots, you'll easily survive the trip through the wilderness without spending any money on food/drink at towns. Then as I said, sell or trade your stupid magic boots once you arrive somewhere more agreeable. You can surely find someone willing to pay a hired blade to guard them or escort something for them, and earn enough of an advance to buy a greataxe for yourself. Surely you can show them a display of your strength and prowess using whatever quarterstaff or greatclub you carved, to convince them you're worth the little payment in advance.

Or sell your services to a blacksmith crafting weapons, then after a little while you should have enough money to afford adventuring supplies to go back to whatever you were doing before, if you really want to. Or, y'know, find something more interesting and less frustrating. Like hunting down stupid monsters, ones that aren't smart enough to realize that it's easier to break your blade than to break you.

Just tossing ideas out. Good luck, and hope you get more fun out of the game if you keep playing. You may want to mention behind the curtain to your DM why your character would think it's best to just 'get out of Dodge' and wait until things have settled down a bit, or at least until the party is better supplied before returning.
 

Arkhandus said:
Like hunting down stupid monsters, ones that aren't smart enough to realize that it's easier to break your blade than to break you.

Sounds kind of like the random dire wolves he encounters would have improved sunder and would break the greataxe even down to their last hp. ;)

I think the barbarian has had enough troubles as an adventurer and its time he became a full time blacksmith. Make sure to tell the DM you want to roleplay it out, I'm sure he'll be thrilled that you arn't criting for 75 damage anymore. ;)
 

Seeten while its marginally funny to read about others games and point fingers most of this thread ain't gonna help you at all.

This is an issue between you and the dm, possibly with the rest of the group on one of the sides. No one else can solve the problem for you. And for sure the solution aint killing all the other characters or even your own. Its the game style you have issues with, not the characters.

The only way to resolve this is by talking about it with the dm. This can be hard when you are friends out of game. But basically things will not improve until you do. Sometimes game issues can even eventually end up endangering out of game friendships.

My advice would be to contact the dm between games and calmly explain that you are not enjoying the game and the reasons why. It could be that he has some great plot reasons to do the things he is doing. It could be that he don't know that his style is causing you problems. It could be that he percieves you as a power hungry player who will dominate the game unless he goes out of his way to nerf you.

Additionally as a dm it is vital to get honest feedback from your players. You dm for fun, yours and your players. If the players don't tell you what they find enjoyable chances are that they won't get that.

Good luck and I hope that you find a way to solve this with your dm.
 

well, the current problem, beyond the metagaming problems, is I am a patsy for will saves, so I will be forced to continue making them till I am not.

So I need to improve it. I won't ever take another feat related to a specific weapon, so thats a lesson learned, nor will I take cleave or great cleave, since monsters are never within 5 feet of each other, and no combat reflexes since they never ever provoke aoo's. They all have 30 ints, I guess.

I think extra rage, mage slayer, and iron will are what I have settled on, over the next few levels.

Oh and to the poster who said you needed the track feat to make the boots useful anyway...I have the track feat.
 

Seeten,

Honestly, it sounds like your DM doesn't like his bad guys to lose an encounter. Any DM who goes out of his way to starve a character of its flavor needs a kick in the pants.

My advice is to talk with the other party members first away from the DM and see if they feel your pain. It always helps to have someone to back you up if you have an issue with your DM. If the DM hears the same from your buddies, he should rethink some things and see if he has gone out of his way to make things un-necessarily difficult for you.

I had the same issue with a DM before. We never got loot, so we never had money to buy stuff plus he required us to pay for training to level up. I didn't have a problem training, but we never got treasure or loot to buy or trade for stuff including training. Then he finally gave me a weapon that ended up cursed with the only possible way to get rid of it was a wish or miracle. Hence back to the problem of no treasure or loot to even be able to pay for the spell. I finally had it and told him I was done. I was the only one who got put into this position and I felt I had virtually no chance to change it.

Good luck to you! Hopefully he will see the light and be willing to compromise otherwise...you said you have other games going, so you got that to fall back on.
 

Re: Will save problems.

Immediate solution: Owl's wisdom before a fight. Provides a +2 bonus to Will saves. It's not much, but it's something. Other helpful spells: prayer, appropriate protection from..., shield of faith, and magic vestment.

It not only sounds like your DM is dropping the ball, but also, if you have a cleric in the party, he's not quite avoiding the fumbles as well. A cleric is supposed to bolster a party, not merely be a lesser fighter with a mace and a few healing spells.

Of course, if your party doesn't have a cleric: Get one.
 

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