Warshaper's Morphic Weapons doubts.

Egres

First Post
By the text of this ability I would assume I can make as many natural weapons on my character as I would like, right?
So if I had a Wereboar Fighter1/Warshaper 1 and shifted into my Hybrid form I could enhance my wereboar natural attacks (gore and claw) and add Bite?
 

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By my reading of the rules, yes. It's a little odd, since it's remarkably unspecific about what you can add. For example:

Warshaper HYDRA OF DOOM: 10 heads (improved bite), four claws, a tail, horns (on each head??)...

The madness just goes on and on.
 

Egres said:
By the text of this ability I would assume I can make as many natural weapons on my character as I would like, right?
So if I had a Wereboar Fighter1/Warshaper 1 and shifted into my Hybrid form I could enhance my wereboar natural attacks (gore and claw) and add Bite?

It is a bit poorly-written, yes.

I think that the intent is that you can only grow one weapon or upgrade the weapon you already have. However, I can see how the interpretation can vary.

Brad
 

I don't understand the confusion. Your natural weapons go up a Damage Die Size. How is that poorly worded?

- Kemrain the Very, Very Confused.
 

Kemrain said:
I don't understand the confusion. Your natural weapons go up a Damage Die Size. How is that poorly worded?

- Kemrain the Very, Very Confused.
?!?

As a move action a warshaper can grow natural weapons such as claws or fangs, allowing a natural attack that deals the appropriate amount of damage according to the size of the new form.
These morphic weapons need not to be natural weapons that the creature already possesses.


Can you tell us how many Natural Weapons can you grow?
 



Does it really matter? Nobody will ever play that class due to the TERRIBLE picture on the same page which will blind them and prevent them from reading the text.
 


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