Over 160 posts into this discussion, I'm the only one who thought to do a search for EGG's own words in this forum? (Granted, I didn't think of it, either, until about 150 posts in.) These quotes even come from replies to some people posting in this discussion -- and they didn't remember or think to go back and look?
I really didn't expect "No" to get so many votes. Like a couple others in this thread have said, I thought it was completely obvious that AD&D1 was designed with game balance intended. But, in many threads, here, through the years, there's been a lot of statements that AD&D1 design didn't worry about game balance, often with the follow-on statement or insinuation of "and it didn't need it."
I would rather have brought in quotes out of the AD&D1 PHB and DMG (as MerricB did), but I have those books packed away for another couple of weeks. So I had to settle for searching this message board.
"Game balance" seems to be, to some, an unwanted and unneeded intrusion on the newer game editions by unwise or unimaginative or scared current designers. I always found this concept strange, because I saw obvious game balance intentions in the design of all D&D editions.
If I were to posit a theory, I think some don't/didn't see game balance in AD&D1 because we were younger and less experienced in gaming and game design. "Game balance," as a term, wasn't the buzz word for us when we were newer to the game. We might note that a rule was weird or just didn't work (for us), and we'd house rule it (often without thinking the house rule through completely) for our own game. (The rules that worked fine, we probably didn't think twice about.)
But really, isn't game balance an underlying foundation of every game (not just D&D or RPGs)? Whether you see it or not, whether the designers state it explicitly in the rules or not, game balance has to be intended for a game to work, yes?
Bullgrit