The adult Ankheg contorts in death's agony, it falls to the sand, shakes its legs up, and cease moving, lying still.
Free from the ankheg's death embrace, the reckless bugbear charges, trips, falls, gets up, charges again, and cleaves his massive blade into the Ankheg. The creature screeches, turns and bites at Vardaal hard. The wound is deep, and the bugbear can't hold it any more. He drops to ground, holding his abdomen.
[sblock=Initiatives and Status (Next: All)]
Code:
-19 Desert Ankheg larvae 4 (Dead)
+18 Torqua (-7)
+18 Frost (-12, weakened)
-18 Desert Ankheg larvae 2 (Dead)
+17 Myoko (-12)
-12 Desert Ankheg 1 (Dead )
+9 Vardaal (-34, Dying)
-9 Desert Ankheg 2 (-35, Bloodied )
+8 Kavac (-9)
-8 Desert Ankheg larvae 1 (Dead)
-7 Desert Ankheg larvae 3 (Dead)
+Next in initiative order
-Already acted or waiting turn.
[/sblock]
[sblock=Unlocked Monster's Info: Complete!]
Desert Ankheg Level 4 Lurker
Vermin large XP: 175
Initiative +2 Senses: passive Perception +16
HP 65; Bloodied 33
AC 18; Fortitude 16, Reflex 17, Will 14
Speed (land) 6
Speed (tunnel) 4
Darkvision
Low-Light vision
Resist 5 Fire and 5 acid
Bite (melee basic) (standard; at-will)
+9 vs. AC; 1d6 + 4 damage plus 1d4 acid damage.
Acid spit (Ranged) (standard; encounter)
+7 vs. Relfex; 3d8 acid damage. Hit: target weakened (save ends)
One such attack depletes the ankheg’s acid supply for the rest of the
encounter. Once used, the ankheg can’t deal additional acid damage. An
ankheg does not use this ability unless it is desperate or frustrated.
It most often spits acid when bloodied or worse
Capture (melee basic) (standard; at-will)
+9 vs. AC; 1d6 damage. Hit: Target is grappled.
If the ankheg is damaged after grabbing its prey, it retreats backward
down its tunnel at its land speed (not its burrow speed), dragging the
victim with it. An ankheg’s burrow is completely dark, and the
character won’t be able to stand from prone due to the tunnel’s
dimensions. The ankheg will try to kill it’s prey biting it
repeatedly, which will cause an ongoing 5 dmgs while the prey is in
the burrow. It takes three successful athletics rolls (dc:20) to scape
from an ankheg burrow.
Alignment Neutral
Str 21, Dex 10, Con 17, Int 1, Wis 13, Cha 6
Desert Ankheg larvae Level 2 Minion
Medium Vermin XP 31
Initiative +2 Senses Perception +16
HP 1; a missed attack never damages a minion.
AC 14; Fortitude 14, Reflex 14, Will 12
Speed (land) 4
Speed (tunnel) 4
Darkvision
Low-Light vision
Resist 5 Fire and 5 acid
Bite (melee basic) (standard; at-will)
+6 vs. AC; 5 damage plus 1d4 acid damage.
[/sblock]
[sblock=Actions and Rolls]
DA2:
hits vardaal for 10 dmg
[/sblock]