• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Waterdeep books: high level and no meta plot. Thanks Mike Mearls et. al.

There's quite a lot of stuff already for 5e that ends somewhere between level 10 and 15. One of the main complaints I've heard about the product offerings is the lack of high-level stuff. So, it's nice that they're scratching that itch somewhat.

Now, you might argue that a dungeon is perhaps not the best setting for epic-level stuff (the old BECMI version went dungeon -> wilderness -> settle down -> planes, with each stage including the previous ones as well), but it's definitely something.

I think an 11-20 book would be fine. I wouldn't buy it but it would be what the people who want high level play are looking for. They don't need more 5-10 stuff, but I'd like it.

1-5
5-11
11-20

In 3 books would be awesome.
 

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The good news is that if you are not interested in high level play then EVERY other official adventure will satisfy this need.
 

I am willing to try the 11-20 with my group amd see how it goes, I have afeeling that results will be very situational amd random. I rather have that than a faceroll though.
 

... I'm just not sure the first one more in Waterdeep will be worth the $50.00. ...

aco175;7434894... instead of $50 for the hardcover said:
Then don't pay retail for it... Wait for Amazon or buy it on DDB or FG for half the price on day one.

Undermountain is NOT your usual megadungeon and it has a city on top of it, and city inside of it (Skullport), portal to other places including planes, so its so much more then a Dungeon.
No, it's not. Don't forget Spiderhaven :)
 

With a classic-style megadungeon and urban adventure that can be rerun with multiple villains and additional sequences, my suggestion is to go old school and have players set up multiple characters around the home base of the inn the party apparently gets to manage. That way, different combinations of characters can go out into Waterdeep or Undermountain while not all linearly jumping up in level. Especially with the lack of a major metaplot, you can add a connecting structure to such an adventuring company that works with the campaign.

It’s also a structure that makes it easier for a given player to miss a night of playing or for a new player to join up without the complications of dealing with character levels, especially if you take it as accepted that a given evening will have a range of levels (albeit only within a 2-3 total range in all but extreme cases). In my experience — and in classic D&D megadungeon experience — such a campaign can go on quite a while as high-level characters retire on their spoils and new characters are brought in (with mid-level characters become the new “leaders” of the company as others retire).

This is exactly what I hope to use these books for. I really hope they lend themselves to that sort of framing!
 

Into the Woods

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