Buttercup said:
Please don't interpret this question as confrontational, because I don't mean it that way. For those of you who insist upon a random method of ability generation for your players, why? What is so wrong with allowing players to distribute stats as they please? Do you feel like this would ruin your enjoyment (as DM) of the game?
In my case, I like a
bit of randomness. I would totally hate to randomize completely (like rolling up what race/class you are

), and I would also hate 3d6 in order, but I do like a bit of randomness in ability generation. I despise methods where the generated ability sets can be
drastically different. I generally prefer control over randomness, and if given the choice of one or the other, I'd definitely go for control, but since I can have both, enough control with a bit of randomness, I like that best.
Why the randomness you ask? Well, for one it is, that PB ability sets always look the same for similar concepts. It's just boring, so to say. And I see the little random influence as that part you cannot control yourself, like the little bit of talent you are born with (and don't say, that 3d6 in order does this better now

). It gives a bit of inspiration for character creation, also. We usually start with generating stats and then decide on what we want to play, not the other way around (of course, sometimes the race/class is already fixed, since one wants to play some specific character concept). Not everything has this sterile, "vat grown" feel to it, it's a dynamic process, feels more alive.
Bye
Thanee