Henry said:-ready an action to move away from them if they full attack; action goes off just before their action, and they could still follow and hit you with one attack...
Joshua Randall said:Other than the slow spell (or things that duplicate it), what are some ways to prevent opponent from making a full attack? Or more generally, from taking full round actions.
Hypersmurf said:Arguable.
They could still follow you (assuming they hadn't taken a 5' step), but as to whether they can attack afterwards...
Let's say I go to cast a spell (standard action). This triggers your readied action, and you hit me for fifteen points of damage. "I've changed my mind," I say. "Instead of using my standard action to cast a spell, I'm going to whack you with my staff."
Allowable?
I'd say no... and thus, when I go to attack you, and your readied action triggers and you move away, my full round action is already allocated - full attack. I can make use of the 'switch-out' clause of the full attack to give up my remaining attacks for a move action, and follow you... but once I stop moving, that's the end of my round. I don't get to hit you again.
-Hyp.
rhammer2 said:Remember that you have not commited yourself to a full attack untill you take your second swing.
So the fighter takes his first swing, you back up before he takes his second swing which trigers an AOO. The effect is giving him 2 swings at his best to hit.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.