We Be Goblins! is a fun read

Wycen

Explorer
For those who don't want to be spoiled, you should probably try another thread.

I finally looked through Paizo's Free RPG adventure, We Be Goblins! and a few things jump out at me as awesome fun, at least to read and probably write. I can't decide if I like the pre-gen PC's best or maybe the goblin feast dares.

The equipment lists rock. How can you not like "squashed dried toad (his previous lucky pet toad)" and "juicy slug in a small pot (snack)" as flavor text (and maybe tasty flavor in goblin culture)???

Usually pregen PC's are kinda goofy but never as fun to read as these, at least IMO.

The dares are perfect for 1st level goblin heros. Hide or Get Clubbed is their version of Hide or Seek.


Do any of the other Free RPG Day items stand out for those who acquired them? I was pretty focused and while I flipped through the Warhammer 40k adventure and something else I can't recall, I didn't grab a copy.
 

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Yeah, I agree that We Be Goblins! was a pretty fun read. I could imagine running it. It's much more impressive than the WotC Free RPG Day item, which I found to be pretty hackneyed and boring (although with some stat blocks that looked not bad; I might yoink some of those while pitching the setting/module).

I did think that We Be Goblins! had a couple of shortcomings, although I should note that I've only skimmed it and haven't run or played it. The goblin chief says that if you meet lots of things, you should kill them, but that if you meet the spider, maybe you should run away. That's part of some great stylish dialogue, but the module then has the PCs meet the spider... which is pretty wussy (an on-level encounter). Having some monsters that are tough enough that they should be avoided (or risk PC death and possible party defeat) can be good, but signaling that and then having a monster that isn't even the big threat of the module tells players "don't worry about signs that things are dangerous, you can and should still just kill everything," which is a bad thing in my book. There's a GM who cried dire wolf problem.

I also really wanted an encounter with Scribbleface; I sorta felt like the module started off really strong (great premise, amusing characters, fun chieftain, dares that should make for a flavorful bit of wackiness) and then petered out into a ho-hum dungeon crawl. Still, it looked like it would be fun to run, and like there's enough starting material to punch up with some judicious editing/revising into a quite fun game.
 



It has the potential to be AWESOME in play. I had eight players and had some of them 'race' each other in the events. I think that allowing inter party conflict is probably a good idea too, though I did dampen it.

Note that there is a potential for the last set of encounters to be uncorked all at once. My players did, or nearly did, it was a good thing there were eight of them.
 

Re-read. You do see Scribbleface. He's in the soup. And, the idea of having him be "Scribbleface" is so that the PCs can realize who he is when they find him. I thought that was a nice touch.


RC

I miswrote, I did find him, but what I meant to say was I wanted to see his stats, equipment, and motivation. Maybe he can come back as a ghoul...missing limbs :devil:
 

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