Blackwarder
Adventurer
I'm certain such news would come as shock to them if we time travelled to inform them.
Hehe
You know what I mean.
Warder
I'm certain such news would come as shock to them if we time travelled to inform them.
I'm certain such news would come as shock to them if we time travelled to inform them.
I did. btw, I'm their god now.I'm certain such news would come as shock to them if we time travelled to inform them.
I did. btw, I'm their god now.
-O
Problem is, it wasn't actually that clear in other editions when rest actually counted. After all, in 3e there is significant difference in healing rates between resting outdoors and resting in a bed in a house (4 times healing speed). So, it's not like this is totally unprecedented.
But, this is a bit besides my point. These articles are not rules. They are the starting points for rules. Starting down the rules lawyering road at this point is very premature.
So you don't think anyone should comment on anything that is said in those articles until they've become rules in the finished game (and it's too late to do anything about it)? That kind of defeats the whole purpose of the playtest. I don't need to see this as a rule in the finished product to know that I don't like it.
The idea of a safe resting place alludes to the concept of a haven, which Gary Gygax mentioned in the 1e DMG. This is a place where PCs expect to feel safe and not face danger. A very similar concept would be the "point of light" in 4e. I predict that under the proposed system, full recovery will require the PCs to visit a haven. By default, this is a civilized, friendly group of dwellings (village, town, city), though other types of haven are possible.
It's hard to define a haven in ways that can't be picked apart, though as a baseline the DM and players should agree on whether the PCs are in one. As a rule of thumb, if the PCs feel nervous enough to guard themselves while they sleep, they aren't in a haven. Of course, havens can lose their status (temporarily or permanently) via invasion, dragon attack, or the like.