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We played KotS and have a couple of rules questions! (HELP???)

Ryngard

Explorer
Oh and if you are say... -5 and you get "healing" for 13 are you now pos 8 or stabilized 0? And when you go to 0, what do you have to do to become positive again?
 

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hectorse

Explorer
Ryngard said:
Oh and if you are say... -5 and you get "healing" for 13 are you now pos 8 or stabilized 0? And when you go to 0, what do you have to do to become positive again?

Nay, if you are at -5 and you get healed for 13, you are at +13 =]
 

JiffyPopTart

Bree-Yark
You can also make a Heal check (using the skill) on a downed ally and with a 20+ on the result they get some HP back (I think it lets them use a healing surge).

DS
 

NMcCoy

Explorer
According to the quick start rules, the heal check lets them use Second Wind. The problem we had is that all our healers (warlord, cleric, and paladin!) were downed, and they'd already used their Second Winds, so there didn't seem to be any way to revive them during the encounter. The wizard and I (the rogue) managed to finish off the few remaining enemies by "kiting" them with thrown daggers and Ray of Frost, but it was a terribly close thing. Since we'd stabilized them, we decided that they could recover normally by the out-of-combat healing rules after the encounter ended.
 
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