Jack Harkness, from Dr Who and Torchwood, can never die. Literally cannot be killed. Ancient Cthuluesque evils can't kill him. Yet, at the end of Children of Earth, do you think that he wins? I won't spoiler it if you haven't seen it, but, there's a perfect example of an absolutely invulnerable character that loses pretty much everything.
SPOILER ALERT:
[SBLOCK]Ah, but if you are not playing Jack....say you are playing Ianto.....Should you therefore be immune to an alien superbug? Should you be playing Jack's grandkid, should he suddenly gain "death immunity" as well? And if you decide that the other "player characters" are now also immune to death, doesn't that mean that Jack actually wins in Children of Earth?
The immortal guy only loses because, in general, Death is on the table. Suzy, Ianto, Owen, Tosh. All dead. Owen and Suzy twice.[/SBLOCK]
A question to everyone though, which was in the OP:Have you witnessed a "weak" death? Have you actually been killed by a failed skill check like climb or swim? Or done it to someone as a DM?
From both sides of the table, tons of times.
One character of mine (2e), caught in a trap where the water level was rising, decided to try to swim up where the water was coming from. The DM decided that he had to make three tough rolls to do it.
Roll 1.....success.
Roll 2.....success!
Roll 3.....SUCCESS!
Then he surfaced in the chamber of the water weird and had to make Roll 4. Failure. He drowned. But it was fun, and I wouldn't have wanted the DM to fudge.
If I know you fudged X, not only do you remove the sense of accomplishment that comes with X, but I will always suspect that you fudged Y, Z, K, L, etc., and the sense of accomplishment that should come with them will simply drain away.
And, IME, no matter how clever the fudger thinks he is, the fudged upon always figure it out, sooner or later.
If you want "fudging", make it transparent, make it part of the game rules, make it something that the characters control (APs, Fate Chips, whatever), so that the players still win or fail on
their choices, rather than the
GM's choice. Otherwise, IMHO and IME, there is no real point to "playing" the "game".
After reading some of the posts in this thread I have decided: Weak deaths: Not necessarily a bad thing. More often than not an awesome and hilarious thing.
Ah. The light comes on!
RC