Li Shenron
Legend
I was intrigued with the idea in early playtest packets (IIRC) that ST and spells DC did not scale by level.
Then apparently a lot of people absolutely wanted that scaling to be in the game. I was a bit disappointed but once this was plugged into the new proficiency system I admit I was sold to it!
The "spread" between the best and worst PC with regard to ST is smaller than in previous editions: in 3e the max difference between 2 PCs at 20th level is 6 (same as now), but at the same time now we have a stat cap, and presumably much less sources of additional bonuses.
If someone really doesn't like this, at least it's easier to HR this stuff in 5e IMO. You can even easily introduce a point-buy system to saving throws as well as skill points if you want.
Then apparently a lot of people absolutely wanted that scaling to be in the game. I was a bit disappointed but once this was plugged into the new proficiency system I admit I was sold to it!
The "spread" between the best and worst PC with regard to ST is smaller than in previous editions: in 3e the max difference between 2 PCs at 20th level is 6 (same as now), but at the same time now we have a stat cap, and presumably much less sources of additional bonuses.
If someone really doesn't like this, at least it's easier to HR this stuff in 5e IMO. You can even easily introduce a point-buy system to saving throws as well as skill points if you want.