# Wealth Levels

#### CrimsonFlameWielder

##### First Post
I was looking at the Charter in the time XP/gold section and I noticed a BIG discrepancy. Well... really it's pretty small, text wise, but can make a huge impact!

The description of the Time XP/gold states that the values shown are given so that 12 months of Time xp/gold would give you a level. However, I think it was forgotten that we now DOUBLE Time XP/GOLD and as such, it only takes 6 months to level a character and give them the 1/5th share of gold for that level.

Now, I can't speak for everyone, certainly, but when I was calculating wealth levels for my characters (and the characters I DM'd for), I didn't catch that, and as such... gave out more treasure than was needed for the adventure, as I calculated the expected wealth levels of my characters based on those figures in the charter.

However, now that I HAVE caught that, I recalculated the expected wealth of characters by level, and thought that I would share it with you all so that you can know how much wealth your characters should have at the end of their current level, which can help us DM's determine treasure allocation as well as determine how much our characters should have!

Below is a chart that shows what a character's wealth should be at by the end of their current level.

Lvl... Wealth Level (in gp)
1..... 756
2..... 1,824
3..... 3,348
4..... 5,448
5..... 8,244
6..... 12,000
7..... 17,364
8..... 24,960
9..... 35,436
10.... 49,440
11.... 68,244
12.... 95,040
13.... 133,044
14.... 185,448
15.... 255,444
16.... 349,440
17.... 483,444
18.... 673,440
19.... 935,436
20.... 1,285,440
21.... 1,755,444
22.... 2,425,440
23.... 3,375,444
24.... 4,685,448
25.... 6,435,444
26.... 8,785,440
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The values above are solid based on the calculation of wealth per level as shown in the DMG and modified by our rules for Time XP/GP.

I used the following formulas to calculate the values above:

lvl 1: ((((2* lvl+0 item)+(lvl+1 item)+(lvl+2 item)+(lvl+3 item)+(lvl+4 item)/5[for 1/5th share])/12[calendar months])[rounded to the nearest integer]. I then multiply this by 2 for double XP, and multiplied that by 6 (total number of months it takes to level based on double xp).

lvl 2-26: As lvl 1, but added to the previous levels total.

lvl27-30: This needed a bit of tweaking, since there are no lvl 31+ items, so where a lvl 31+ item would be given, a lvl 30 item is given instead.

27.... 11,635,440
28.... 14,885,436
29.... 18,435,432
30.... 22,185,432

If there are no errors in my math (and I believe there are not, as I set up a chart to calculate this in excel), then it might be beneficial to add this to the charter.

*+1 Exp*

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