Weapliment Expertise?


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I think the Holy Avenger is probably fine, as it's a holy symbol. But most other divine weapliments just say you can use them as an implement.
 

I'm not sure "most" is accurate - and certainly not for divine implements.

From my search of the compendium -

Pact weapons and songblades/bows generally work that way (act as a "warlock/bard implement"), as well as the various shaman ones (totemic ones + alsphair spear) which acts as a shaman implements.

As well, Spellblades gain stuff when "used as an arcane implement" meaning that they gain whatever advantage based on their specific weapliment type.

As for divine weapon, from my review they almost all act as holy symbols (rather than just implements - see Bradaman's weapon, Crusader's weapon, Lion's hear hammer, Unforgettable cudgel, Weapon of Evil Undone, Scepter of Bane, Disrupting Weapon, Holy Avenger & the various diety specific weapons)

The only exceptions are Weapon of Oaths fulfilled, and Vigilant Blade.

So I agree with your point if you are a bard, shaman or warlock - but not for divine characters.
 


Still really nothing for the warlord/sorc. Frankly I'd be happy if they just fixed versatile expertise so that it was +2 at 11 and +3 at 21. Maybe throw in some kicker, though A) I can't think of anything and B) Nothing is really needed...
 

I'd actually like to see an implement equivalent of Master At Arms. Generally, a character sticks to one type of implement, but there are times when that doesn't happen, as in the case of dual-wielding implements, or when one is also a weapon.
 

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