Xeviat
Dungeon Mistress, she/her
Forget 5/5/5/5, a 5/5 has three attacks earlier than the Fighter, with more diversity to boot. That's not right.
1 level earlier. The fighter also has 1 extra ASI.
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Forget 5/5/5/5, a 5/5 has three attacks earlier than the Fighter, with more diversity to boot. That's not right.
I like it, although I'm sure my players wouldn't. The fighter, at least, likes making multiple attacks. Thanks to my TWF tweak he's really got into the "whirling death" image.What about my original idea? To grant everyone +1[W] at 5, 11, and 17, like cantrip scaling, and give the warrior classes different abilities instead of just extra attack. It would raise chances of doing zero damage, which is problematic, but it would increase opportunity attacks and help multiclassers.
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I'm a little surprised that, after fixing how casters worked under a 3e-style multi-classing, they'd go and make the exact same mistake with non-casters. It'd be like BAB not stacking in 3e. Bizarre.Hello everyone. From day one, I didn't like the way Extra Attack worked. It hurts multiclass warriors when multiclass spellcasters got a big improvement this time around. Simply having Extra Attack stack could ALMOST work, but a 5/5/5/5 would end up with 5 attacks and that would be too much (now if every class had a level 0 ...)
Multiple attacks have always been problematic, so it looks like the start of a good idea. You could also still give extra attacks and let them stack, but have each 'hit' add +1[W] to a single damage roll vs that target, instead of each hit getting its own damage roll with all modifiers.What about my original idea? To grant everyone +1[W] at 5, 11, and 17, like cantrip scaling, and give the warrior classes different abilities instead of just extra attack.
There's also a granularity issue. Each caster level stacks, Caster 8 + OtherCaster 1 = MCCaster 9.But at least spellcasters get something. Their cantrips still scale, and they still get high level spell slots. Low level spells don't scale as well as high level spells, but they still have value.
It's a better way to do it (it also helps with issues around GWM and Sharpshooter), at the cost of listening to online complaints about how you put too much 4e back into 5e.What about my original idea? To grant everyone +1[W] at 5, 11, and 17, like cantrip scaling, and give the warrior classes different abilities instead of just extra attack. It would raise chances of doing zero damage, which is problematic, but it would increase opportunity attacks and help multiclassers.
Cantrips except eldrich blast, booming blade and gfb aren't really usefull. And you don't need to be full caster to get the last two and you only need 2 lvl deep for the first one.But at least spellcasters get something. Their cantrips still scale, and they still get high level spell slots. Low level spells don't scale as well as high level spells, but they still have value.
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But if you have any idea I'll help with to see if's possible to abuse of this![]()