Li Shenron
Legend
Catavarie said:After all if you are shot with 9mm hand gun it will cause the same amount of damage every time, it really depends on where the round hits you as to how life threatening it is.
That's already a good reason to make it variable.
It could be argued that a better fighter would hurt more by targetting weak spots better. The reason why D&D doesn't have a detailed rule like that is because it complicates the game, and apparently most gamers wouldn't pay the price.
Anyway, at least some effect of skill (although it works on averages, not individual attacks) on damage already exists, and it's in the confirmation rolls of critical hits (more likely to be confirmed by a character with higher attack bonus).
Factor in that every weapon in typical D&D setting is intrinsically more random than firearms. Guns usually just hit you or miss you (scratches happen only in a minority of cases), but a sword has many more ways of hurting you: slashing, back-slashing, piercing from the tip, sliding the blade, bludgeoning with the flat side or even with the pommel...