two
First Post
<kow tow> Oh Mighty Rules Gurus, I bow before you (etc. etc.) looking for your input on the allmighty "Balancedness" etc. etc. of the following weapon enchantments. </kow tow>
1) "Squirty" -- +1 weapon enhancement. A sucessful melee attack does a extra point of damage every round for five rounds; termed "lingering" damage. Multiple attacks may result in multiple "lingering" damage effects. Lingering "squirty" damage is stopped by any cure spell.
[My take on it: seems fair at 5. Could make it less, at 3 rounds, or more, 7. I'm aware that at level 20 etc. 5 attacks a round etc. means 5 extra points of damage for 5 rounds = 25 points of bonus damage after 5 rounds, which is applied every round you hit five times, i.e. 5 round 1, 10 round 2, 15 round 3, etc. My thinking is, it's too slow to matter at high levels. Also a bit of a bookkeping nightmare. Could make a fun low-mid level weapon.]
2) "Ista-whack" -- +2 weapon enchantment. Basically, improved "throwing" enchantment. Thrown weapon returns instantly to hand after a hit or miss. Can use same thrown weapon for multiple attacks, etc. (normal throwing enchantment returns at start of next turn).
[My take on it: I want it to be 1.5, but 1 is too low, 2 too high. Maybe grant another bennie, like +1 circumstance bonus to damage.]
1) "Squirty" -- +1 weapon enhancement. A sucessful melee attack does a extra point of damage every round for five rounds; termed "lingering" damage. Multiple attacks may result in multiple "lingering" damage effects. Lingering "squirty" damage is stopped by any cure spell.
[My take on it: seems fair at 5. Could make it less, at 3 rounds, or more, 7. I'm aware that at level 20 etc. 5 attacks a round etc. means 5 extra points of damage for 5 rounds = 25 points of bonus damage after 5 rounds, which is applied every round you hit five times, i.e. 5 round 1, 10 round 2, 15 round 3, etc. My thinking is, it's too slow to matter at high levels. Also a bit of a bookkeping nightmare. Could make a fun low-mid level weapon.]
2) "Ista-whack" -- +2 weapon enchantment. Basically, improved "throwing" enchantment. Thrown weapon returns instantly to hand after a hit or miss. Can use same thrown weapon for multiple attacks, etc. (normal throwing enchantment returns at start of next turn).
[My take on it: I want it to be 1.5, but 1 is too low, 2 too high. Maybe grant another bennie, like +1 circumstance bonus to damage.]