kreynolds
First Post
I've seen a lot of suggestions for force weapons, but I hadn't seen anyone post an idea like this, so, here ya' go.
Force: Weapons with this enhancement have their damaging portions transformed into pure force, enabling them to harm ethereal and incorporeal creatures normally (no miss chance), and all the damage dealt by these weapons is force damage, including bonus damage due to Strength, weapon specialization, critical hits, and sneak attacks. All force weapons shed a small amount of light, generally enough to fill the wielder’s square (5-foot radius), and they can glow in nearly any color (randomly determined).
   A force weapon has its damage die lowered by 1 and it deals +1 points of force damage per damage die. For example, a longsword normally deals 1d8 points of damage and a greatsword normally deals 2d6 points of damage. With this enhancement, a longsword would deal 1d6+1 points of damage and a greatsword would deal 2d4+2 points of damage. Force weapons cannot be sundered.
   Caster Level: 9th; Prerequisites: Craft Magic Arms and Armor, wall of force; Market Price: +3 bonus.
I figured this to be about a +3 market price modifier.
Opinions?
Force: Weapons with this enhancement have their damaging portions transformed into pure force, enabling them to harm ethereal and incorporeal creatures normally (no miss chance), and all the damage dealt by these weapons is force damage, including bonus damage due to Strength, weapon specialization, critical hits, and sneak attacks. All force weapons shed a small amount of light, generally enough to fill the wielder’s square (5-foot radius), and they can glow in nearly any color (randomly determined).
   A force weapon has its damage die lowered by 1 and it deals +1 points of force damage per damage die. For example, a longsword normally deals 1d8 points of damage and a greatsword normally deals 2d6 points of damage. With this enhancement, a longsword would deal 1d6+1 points of damage and a greatsword would deal 2d4+2 points of damage. Force weapons cannot be sundered.
   Caster Level: 9th; Prerequisites: Craft Magic Arms and Armor, wall of force; Market Price: +3 bonus.
I figured this to be about a +3 market price modifier.
Opinions?
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