Weapon Finesse & Power attack with unarmed attack?

ARandomGod said:
Not that the penalty is only if you attack someone who's engaged in combat with a friendly character. If you're chaotic you can announce that you don't consider anyone out there friendly, and then attack with impunity. Later you can declare some or all of the remaining combatants as 'friendly'.

By that line of reasoning, you could also attack with impunity if your ally, who is in melee combat, is a cranky, miserable misanthrope. Definitely not "friendly." ;)
 

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ARandomGod said:
Not that the penalty is only if you attack someone who's engaged in combat with a friendly character. If you're chaotic you can announce that you don't consider anyone out there friendly, and then attack with impunity. Later you can declare some or all of the remaining combatants as 'friendly'. Note that as a chaotic character this doesn't have to be the same people whom you were friendly with earlier that day...

Friendly is the attitude the character holds towards you, not the attitude you hold towards them. (See the Diplomacy skill.) If you want to make them something other than friendly, you can't just 'declare' it; you need to cause them to change the attitude they hold.

-Hyp.
 



Hypersmurf said:
Friendly is the attitude the character holds towards you, not the attitude you hold towards them. (See the Diplomacy skill.) If you want to make them something other than friendly, you can't just 'declare' it; you need to cause them to change the attitude they hold.

-Hyp.

A fun arguement, but ultimately I just don't buy it. Unless you've got telepathy or other abilities to determine who's feeling friendly at which moment.

And, of course, it just shifts alignments needed. Now all you need is an evil or neutral group (Maybe even a good group with low charsima, or just rampant personality conflicts). Everyone dislikes everyone else, but grudginly puts up with each other. Presto! Everyone has the effect of the Precise Shot instead of just one chaotic person benifitting.

Patryn of Elvenshae said:
I've found that a couple well-placed arrows often have exactly that effect. :D

Alternatively you could learn some creative and personalized insults.
 

Most of my players are indifferent or helpful to each other, or even hostile, but not friendly. :P

Hypersmurf said:
Friendly is the attitude the character holds towards you, not the attitude you hold towards them. (See the Diplomacy skill.) If you want to make them something other than friendly, you can't just 'declare' it; you need to cause them to change the attitude they hold.

-Hyp.
 

ARandomGod said:
Alternatively you could learn some creative and personalized insults.

Which would be a much easier maneuver to make use of, considering talking is a free action and attacking with some "Well-placed arrows" is an attack action. If your turn begins with a friendly character in melee, you probably don't want to spend all of your actions making that character un-friendly if you still want to make use of the ability :p
 

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