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Weapon Focus & Implements

SO then Eladrins get the benefit of an extra point of damage via feat at Heroic, are balanced through Paragon, then feat swap at Epic.

... until errata.
 

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And yes, the FAQ ruling does make all those +1 element/condition feats pretty useless, especially since they can't stack. Sadly, those will likely go the way of the dodo pretty soon
Solution: just errata away the prerequisites, then the elemental damage feats will survive. Because there's *bleep* all else for casters to take in the way of feats... :p
 

The customer service reply seems fairly clear. It's advantageous to use Implements that double up as weapons, as you can apply the weapon focus damage to your implement powers when you are are using the appropriate weapon as an implement.

It would be interesting to read when or when this ruling 'was scrapped' as someone suggested earlier. Anyone have a link that contradicts or overrules the FAQ ruling given above?
 

I think WOTC views the different magic damage types i.e. fire, cold, necrotic etc as being analogis to weapons groups. Thus we have the different feats that add damage to the different magic damages and the weapon focus feats that add damage to a weapon type groups.
Ohhhh - you know, I bet you're right?

Too bad then that a) these all have pre-reqs and Weapon Focus doesn't, and b) weapon users only tend to focus on one weapon while elemental users tend to have to use lots of different elements. Even with the majority of these feats giving bonuses to two elements, you're still pretty hosed since things can be "fire immune" but they can't be "axe immune". (Or a better example: something can be immune to both poison and necrotic, but not to both axes and spears.) Seems like a holdover from an earlier design implementation that didn't get thought all the way through.

Some of the suggestions on how to fix elemental boosts should probably keep that in mind, too: elemental-based damage boosts are far inferior to weapon-based ones.
 

Some of the suggestions on how to fix elemental boosts should probably keep that in mind, too: elemental-based damage boosts are far inferior to weapon-based ones.

Though that can be mitigated somewhat by concentrating on one elemental damage type, then using an item that allows you to swap the damage type.
 

Though that can be mitigated somewhat by concentrating on one elemental damage type, then using an item that allows you to swap the damage type.

This only works when weapon/elemental feats -aren't- seperated; all the damage-swap items are weapons. :p

Also, not every elemental class can boast the ability to take elemental powers that match their element -every- level.
 

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