Weapon Group Profs - Races Classes and Regions

A Response to Scimitars vs Longswords

okay, id like to clarify something that was obviously not obvious in the initial post (and in regards to the scimitar/longsword etc debate).

Cultures from all over the world have all come to very similar ends in regards to weapon cratfing > swords, spears, bows, polearms etc > in all nationalities, a variant or two has been created.
But, say you are (in D&D and Weapon group terms) a Fighter (class) in the crusades, a knight if you will. You are from France, and are a 4th level Fighter with the following profs: Basic Weapons, Hammers, Heavy Blades, Light Blades and Spears. Now, your family has a tradition of using warhammers, after the famous Charlemagne, as a knight you are used to using the lance, and as a crusader, you have taken up the use of swords, a familiar symbol of knighthood. These are all reasonable regional weapon group selections.
For fighter feats, you took toughness, weapon focus (heavy blades) and weapon spec (heavy blades). You are a strong fighter who has a great respect for the power of a sword.
Now, assuming you made it accross the Mediterranian Sea, you get to where all those "infidels" are, wielding scimitars and such. In a great battle, in the midst of a great melee, your sword is perhaps sundered, or knocked from your hands into a river or a well, but a great many infidels are nearby, most dead but more lives ones are closing on you and your companions. You are a crusader, and will thus fight to the death, even if it means weilding an infidels weapon to the death. you quickly grab a scimitar off of a fallen foe, and rely on your training in heavy blades to guide your sword arm. Now, what happens? you could argue this way and that, but the fact is, both a scimitar and a longsword are a chopping blade, and are quite effective at what they do. But you would not be familiar enough to gain all of your fighter benefits.

Now, if using Weapon Group Profs, this optional system already opens up many doors for your character > you could pick up a longsword or a greatsword (assuming this is the same crusader) and have a +1 to hit and +2 damage with both, but with a foriegn weapon, we can always go back to a staple in 3.x weapon profs: Exotic Weapon Prof feat. Simply, if your character is from an inappropriate Region where either longswords (etc) or scimiatrs (etc) would not be common, you would have to take exotic heavy blades prof to gain all your normal benefits. This would have to be after your character creation (meaning that if you took exotic heavy blades prof to use a bastard sword at first level (assuming you are from an approproate Region) you would have to take the feat exotic heavy blades prof to be able to use a scimitar, falchion, etc. Say you have another character from North-Western Europe (ie, france, germany, england, etc) and you liek to use light blades. A character from those areas would not be familiar with the rapier (a weapon from italy) or the kukri (a blade from asia [cant remeber exactly where at the moment, or the katar/punching dagger. say you travel to italy, and become entranced with the duelist-style that uses rapiers. you take Exotic Light Blades Prof (since these would be an exotic weapon for you) and can now utilize the rapier with your other feats weapon focus (light blades) and weapon spec. (light blades). now, your adventuring party goes to India. there, after being attacked by an assassin dual-wielding Katars, you wish to use one of these in your off hand. Now, strictly speaking from a rules POV, youd have to take another feat. but since taking a whoel feat to gain the use of a rapier isnt really fully worth the feat, you could say it was a 1/2 feat > and just let the character use the Katar in his off hand. Honestly, this wont affect game balance much, and in standard D&D this wouldnt be an issue at all (what with just simple, martial and exotic profs) but those didnt make sense either, so that is why i use the Weapon Group Profs.

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In conclusion, i think weapon groups goes a long way to really make weapon proficientcies shine, and if you wish to, you could delve in deeper and make Regional Profs. I wouldn't go as far as to have disparate weaopns in each group (like having shortsword, shortbow, club and light hammer in the same weapon group profs). But if you are from a middle-east country, heavy blades may only grant Scimitar and Falcion proficiency. all other heavy blades would be exotic to such a character, and he would have to take the appropriate feat after level one.

Anyways, i hope you enjoyed my foray into the balance issues raised by my prof-system, and such, and i welcome comments, etc
 

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Regional weapon groups.. that's a good idea. Similar concept to the monk weapons group.

I'm not really against the idea of weapon specialisation/focus applying to a single weapon as opposed to a group; it's the cost (in feats) of applying this strategy to your character. It would be nice if there was a class ability of some sort that increased a Fighter's basic ability with his weapons (maybe other classes could take advantage of this as well, but at a slower rate). Just as an increase in BAB increases the number of attacks for all characters, the mechanic I'm considering would provide a weapon improvement benefit of some sort to all characters, but at a rate which would favour fighting classes.
 
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could you explain this mechanic a little bit more, i am interested :D

other than that, yeah, i like the idea of Regional Profs too. The main problem people would have is they would say it isnt fair (ie you want to play someone from a middle-east country, and you want to use a bastard sword > it doesnt fit, but they want the best 1-H damage possible). The honest-to-goodness way to solve this problem? tell em to suck it up. Most people dont get it that not all things are created equally > arms and armour development vary greatly in comparison to European developments, and again if you compare that to Asian development, and again if you compare that to . . . .etc. In a game like D&D, there are better choices for some things. BUT, they dont all suit the game when flavour is concerned. When was the last time you saw an honest-to-goodness pally play with a longsword instead of a bastard sword? if they were roleplaying well, maybe not that often; if they were a power-gamer, VERY often. It's a fact of number crunching, and as it stands, there is no mechanic that allows for this to change. But i have an idea > but since it is off-topic, i will start up a new thread, and link this one to it for ease. (EDIT: heres the link, but i cant get the rich text thingy working, so it is a kinda ugly link. sorry again > http://www.enworld.org/showthread.php?p=2598012#post2598012)

anyways, thanks for the great feedback! :D
 
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just noticed this question, sorry for not answering sooner

StreamOfTheSky said:
Shouldn't the elves get either the heavy blades or light blades choice as well? They do in the UA rules.
well, i (beleive i) clearly stated this in the main entry:
as a spellcaster this will help with profs, and as a melee character, they can focus on melee weapons
giving light or heavy blades opens too many doors, in my opinion. Bows would be a good boon for either melee or arcanist classes - whereas getting prof. in the greatsword is a little much for a wizard, don't you think? (also a little redundant, eh?)

As for overlapping prof's, i still like the idea of bonus profs. when you enter a new class, you gain special training which gives you special abilities - why do weapon profs have to be static as well. Also, if you start off as a wizard, and then go the battle-mage route and start taking levels in fighter, is that not like 8 or so bonus weapon groups, for all puposes?

Just a thought.
 


actually, the jester, in my revised edition of this weapon group system, i put the scythes in with the polearms . . . polearms are not a necessarily unified group; they are more general in concept - the halberd is a polearm, but doesn't grant any reach. Thanks for pointing that out - i will go through my notes and edit this thread.
 

hey guys gals and goblins, I have updated my Weaon Prof Groups to the point they were before the Crash here on EN World. Some notable changes:

Average and Poor BAB classes all must choose from themed lists for proficiencies.

Scythes and Halberds are polearm weapons in this.

Entangling weapons is a new group which features those weapons used to trip, trap and snatch foes. Note that despite the ropey examples here, things like mancatchers would also fall into this group (although it would also be very polearm-like in many-a case). Most weaons also deal non-lethal damage - but this is a guideline rather than a rule.

The hand crossbow is not exotic in this groupings system.

Got rid of the clunky "druid weapons" group in favour of a better-themed group of weapons to choose from. This gets rid of scimitar proficiency, but now stuff like greatclubs are acessable, which weren't, for some reason, before.

monk weaposn stay, because the monk can't access all his weapons otherwise. Also helps keep the 'foreigner' feel of the class - which may work for some, maybe not for others.

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that's about all I can think of for now. Any more suggestions/feedback would be much appreciated as always :)
 

*bump*

Thought something this Tasty was worth sharing with the new round of ENnies.

For those tuned in, I'm starting to come back from my creation burnout I went through last year. Big things are gonna start to get pumped out...

cheers,
--N
 


Sound of Azure said:
Glad you're coming out of your creative funk, Ny. Gives me some hope that my own creative lapse will end soon. :)
Good stuff man! Yeah, I have a custom Dragon Shaman class which is going to be based off the WoW shaman. My buddy really wants to play a WoW shaman in D&D, and he was telling me about it and the DS sounds like a perfect match! Anyway, ttyl man, I gtg to band practice :D

cheers,
--N
 

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