D&D General Weapon Mastery - Yea or Nay?

Weapon Mastery - Yea or Nay?

  • Yea

    Votes: 40 41.7%
  • Nay

    Votes: 49 51.0%
  • Don't care/Jello

    Votes: 7 7.3%

I don't. But I can't imagine needing a grid to model such things as hampering an enemy from closing in on you or pushing an enemy away so it doesn't threaten one of your allies anymore.

The way I would do it is to ask the player what they are hoping to achieve by using the ability. Not, "Well I want to push them away" but "I'm trying to give my companion a chance to get away without provoking an opportunity attack."

I can work with that.
 

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Ok so a fighter is getting about 8 attacks a fighter roughly (3 rounds, 4 attacks on the first with action surge, 2 on rounds 2 and 3).

So 4 extra saving throws in every fight....which is still a lot.


I would also argue you said that prone characters you don't apply the effect....except in terms of conversation time I do. Happens all the time.

Player: I hit them for X. Oh yeah and my topple activates, that's DC...um....what's the DC....its"
DM: "don't forget he's already prone".
Player: "oh yeeeeeah....nvm."

Sure a save wasn't rolled, but I still have to take half a minute to remind them of that part. And again not that big a deal in one fight, but when its over and over and over and over again it does get quite tedious.
It takes 30 seconds to realize that a foe that is prone is prone? Does the player not know that already when they want to attack with advantage? Do fighters with 4 attacks not usually repeatedly attack the same foe to take them out of combat rather than deal a status effect to several only for them to get straight back up again? Does it even take 10 seconds to roll the same saving throw for other foes when you’re expecting it because that’s what this PC seems to do repeatedly?

Make players responsible for their rules and I find they soon learn to remember. If you want to speed things up even more let them roll the saving through dice for the foe at the same time.
 
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Overall, yea. It's a perk for (primarily) non-caster characters.

On the flipside, I am mildly annoyed that certain weapons now come with a strength requirement, amongst other things.
 


and we need more of those. not only weapon mastery

ALL weapons should come with a STR requirement, maybe not daggers.
and ALL armor.
Nah.

That's a punishment to Warlocks, who are already getting the short end of the stick as it is. Because somehow, WotC managed to find a way to have a full caster that actually does get screwed over by the rules. I hadn't thought it possible before 5e, but they managed it.
 

Nah.

That's a punishment to Warlocks, who are already getting the short end of the stick as it is. Because somehow, WotC managed to find a way to have a full caster that actually does get screwed over by the rules. I hadn't thought it possible before 5e, but they managed it.
how is warlock punished and no one else is?

and it would give reason to NON-GWM users to have STR higher than 8.

also if everything has STR requirement, we do not not need weapon and armor proficiencies.
Higher STR, more options for weapons.


If your weapon is too heavy for you, get stronger!
 

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