i don't think it is significant for AoO or as a standard action.MerricB said:How significant is a -2 to hit at 16th level?
Dr. Awkward said:There's an additional cost to the weapons beyond penalties. They require you to burn from 1 to 3 feats in order to "wake up" the weapon, in addition to spending the cash and taking the drawbacks. That's what really gets to me. The weapon is taking the place of potentially very useful abilities, but it doesn't give you back as much as you're losing.
If that's true, then it seems more reasonable. I only had the opportunity to spend an hour with the book, so I may have missed that part. Nobody I know plays with them, so...Vurt said:I don't have the book so I can't really verify this, but I believe the "wake up" feats you get for free as bonus feats as part of the ritual. Still have to spend the cash though.
Cheers,
Vurt
Dr. Awkward said:Anyway, does that mean you can take the feat without performing the ritual if you like?
White Plume Mountain (Revised) p.33 said:Raise the Asterian: You must find the wreck of the sailing ship Asterian and bring its figurehead above the surface of the water. Cost: 13,000 gp. Feat Granted: Lesser Legacy (Wave).
Vurt said:The recent White Plume Mountain Revised download on WotC's site has the mechanics for three legacy weapons at the back. It seems to imply that performing the rituals are how you get the feats.
For example, for the legacy trident Wave:
Cheers,
Vurt
There's probably nothing stopping you from houseruling it that way... though a lot of the charm of the system comes from the rituals and history involved with the weapon. Still, if I get the book (for Christmas), I might consider doing away with the penalties, especially if everyone in the party has a legacy weapon.Dr. Awkward said:Hmm...that seems to say that you can get the feat for free if you raise the wreck. But if you don't want to find the wreck, can you use your regular feat to "cheat" the weapon, wrest its power from it in a battle of wills, or the like?