FickleGM
Explorer
Yes, it would be interesting to see damage based on the character, instead of the weapon. With the return to 20 crits for x2 (assuming SWSE crits are in 4e), then we already remove one weapon-specific layer.Kahuna Burger said:Another 3.5 sizing rules hater. It's just another level of micromanagement in a game whose core mechanics claim abstractness. No thank you.
(I also join with Nifft in preferring damage based on character rather than equipment. If the system is abstract, make it abstract! Weapon choice should be about background and style not crit ranges and damage dice.)
Specific weapons will still maintain their cost, weight, range, rate of fire, damage type and reach (I think that would be it).
Base damage = d4 (all weapons, unarmed is nonlethal)
Simple Weapon Proficiency = d6 (all weapons)
Martial Weapon Proficiency = d8 (all weapons)
Weapon Specialization = d10 (weapon specific)
Greater Weapon Specialization = d12 (weapon specific)
Exotic Weapon Proficiency = Grants special, weapon-specific maneuvars (weapon specific)
SWSE Martial Arts I-III = as per SWSE (unarmed only)
I don't know, it may be workable...