Patryn of Elvenshae
First Post
And, you don't see a difference with the numbers I posted?
Of course I see it. The dagger will always be +1 AB better on its first iterative, +2 AB better on its second iterative, etc. This is not rocket science to see the pattern.
The next question, then, is do you think daggers are inherently more accurate than swords? Should daggers hit-and-damage more often than swords?
The article doesn't speak to that reality.
The article is primarily addressing the number of attacks you make, yes, because that is the legacy issue.
I don't huh. Well, when he said, "The work necessary to make these variant iterative progressions balanced isn't worth the small reward for doing so." I thought that was pretty clear as to his point.
Yes - in rules-design-time, not necessarily in run-time. In run time, it is usually no more complicated than the current rules. In design time, however, it is not.
The rule pretty much already did that work. It's in the OP. Unless the GM wants to change it, most weapons are already categoriezed.
Really? Why's a composite longbow slower than a normal longbow? You also left off nonrepeating crossbows.
Have you actually done any math on what happens when your warrior-types actually run into these rules, in terms of how their average expected damage per attack and per round changes?
Both the Longsword and the short sword are Standard weapons, under the rule, so there would be no change at all.
Then sword and dagger (or rapier and shortsword). And why aren't shortswords faster than longswords?
That's three attacks. Sounds like a minimum 11th level character. Both the club and longbow are Standard weapons, so there would be no change from from how you'd normaly handle this.
So firing a longbow is just as fast as swinging it? Throwing daggers are just as fast as swinging them? Throwing a longsword as an improvised throwing weapon is exactly the same as engaging in melee combat with it?
In short, when everything is the same, hand-waving away such questions is easy, because, for simplifying-the-game purposes, you've already made everything the same. Once you've got some variables in play, the question of why and how you're assigning those variables becomes important.
And you skipped this question:
* And, even then, the article admits, they can be. What happens when a character with a +9 BAB is holding a dagger (Fast), and throws it, then quick draws another dagger (Fast), and throws it, and then pulls a throwing axe (Normal) and wants to throw that? Can he? Or do you need to recalc some attack bonuses mid-round, which argues against your "It's totally easy!" point.
Last edited: