Patryn of Elvenshae
First Post
That's right. So, his conclusion that using speed factors aren't worth the effort is bogus since he's not considering the full picture.
I disagree on that, but we'll come back to it.
Nope. Since it applies to everyone equally, it will effect everyone equally.
I didn't run any numbers when I decided to use the Active Defense optional rule, either.
You know what? I didn't run any numbers for the offical rules, either.
You misunderstood the question, and I guarantee you that the rules designers did run the numbers for the official rules.
My question was not "Is everyone affected?" My question was more along the lines of, "Have you considered the implications of your rules?" As in, does implementing these rules cause an effect wherein the single best weapon to bring to a fight, for everyone, is suddenly a dagger or a scimitar? And that Greatsword-wielders are, suddenly, sidelined?
I didn't create the list.
Any GM with a problem is free to either not use the system or change a weapon's category--or even add more categories...whatever.
Ah - I thought the list was your own devising. And, "You don't have to use it!" is not a particularly useful comment in a rules discussion.

Simple. The first attack has no modifier. Each successive attack does have a modifier.
The dagger throw, dagger throw, axe throw is impossible with a +9 BAB character, just as it is for a 9th level Fighter.
This character would be BAB +9/+5
That's +9 for the first dagger throw and +5 for the second.
Ah - so you cannot, then, easily calculate your iterative attacks beforehand, because your iterative attacks' bonuses will change depending not only on the weapons you choose to use, but the order in which you choose to use them.
That is a mark against your claim that these are necessarily easy in play.
A 10th level character could do it....BAB +10/+6/+1.
Easy cheesy.
Just take your BAB and subtract the SF (which is easy because there's only three Speed Factors).
If he decided to go axe / dagger / dagger, or dagger / axe / dagger, his ABs would change, though, to +10 / +5 / +1.
I know you're going to ask "Why", and I'll answer, "I dunno. It's a simplification we accept when accepting the rule, not unlike accepting the fact that 10 hit points of damage can kill one person (a 1st level character) but barely scratching another (a 10th level character).
The problem, though, is that this is not simple at all, in run-time, as opposed to design-time - which is not what you claimed.