Weapons enchantments and Item Creation Feats.

melkoriii

First Post
OK lets say I want to create a Longsword that has a power that would normaly fall under the Wonderous Item Feat.

Do I need Craft Arms and Armor Feat to make this magic Longsword?

What if I wanted a Sword that has 50 charges of Magic Missile.

Can I make it with the Craft Wand feat?

Dose the Sword have to be a +1 before I can add the 50 Charges?



I personaly think they should have had the Item Creation feats set up as

Craft Charged Item - (Wand types)
Craft Single use Item - (Potion, Scroll types)
Craft Contunous Use Item - (Ring types)
Craft Enchanted Item - (Weapon and Armor type)
Craft Wonderous Item - (Same as Wonderous items)
 

log in or register to remove this ad

OK. This is all AFAIK, cause I don't have all my books with me right now...

melkoriii said:
OK lets say I want to create a Longsword that has a power that would normaly fall under the Wonderous Item Feat.

A longsword that indeed functions as a longsword is a weapon, not a wondrous item. Some wondrous items can function as a weapon, but that's different.

melkoriii said:
Do I need Craft Arms and Armor Feat to make this magic Longsword?

Yes. See the magic weapons in the DMG.

melkoriii said:
What if I wanted a Sword that has 50 charges of Magic Missile.

It's still a weapon, so yes.

melkoriii said:
Can I make it with the Craft Wand feat?

No. It's not a wand. Now, a wand shaped like a weapon, but one that wasn't actually a weapon and didn't function as a weapon, yes.

melkoriii said:
Dose the Sword have to be a +1 before I can add the 50 Charges?

AFAIK, yes. I can't recall seeing a nonmagical weapon with magical capabilities, but I could be wrong.
 

It isn't really covered explicitly in the core rules. Remember, all new items are at the DM's discretion for costs.

Anyhoo, there are a few precedents: the Rod of Lordly Might is both a Rod and a Weapon, and so requires both Feats. Same for Rod of Python and Rod of Viper. Likewise, the Staff of Power and Staff of the Woodlands both function as weapons also, so require both Craft Staff and the weapon Feat.

Based on these items, it seems to me that you take the weapon cost (2k * N^2), and add it to the cost of the other type of item, doubling whichever is cheaper as usual.
 

melkoriii said:
OK lets say I want to create a Longsword that has a power that would normaly fall under the Wonderous Item Feat... What if I wanted a Sword that has 50 charges of Magic Missile...?

These are not options allowed under the core rules. These would be designing "new items", which require specific house rules and adjudication by the individual DM to allow them. (More: www.superdan.net/dndfaq3.html )


melkoriii said:
I personaly think they should have had the Item Creation feats set up as

Craft Charged Item - (Wand types)
Craft Single use Item - (Potion, Scroll types)
Craft Contunous Use Item - (Ring types)
Craft Enchanted Item - (Weapon and Armor type)
Craft Wonderous Item - (Same as Wonderous items)

Again, this belongs in the House Rules forum.
 

Re: Re: Weapons enchantments and Item Creation Feats.

dcollins said:
Again, this belongs in the House Rules forum.
Perhaps, but if one of my players was interested in something like this, I'd rule exactly the way Spatzimaus has described. i.e. if the magic item functions as a weapon, you need Craft Arms and Armor. If it functions as another type of magic item, you also need that feat as well (such as the 50 charges of Magic Missile requiring Craft Wand). And yes, any weapon must have at least a +1 enhancement bonus in order to be further enchanted.

The only way to get rid of the +1 enhancement bonus would be to have, as kreynolds pointed out, something that looks like a weapon, but cannot be used as one. Such as a sword-shaped rod which is in actuality dull and badly balanced and thus not actually usable as a sword.
 

Pets & Sidekicks

Remove ads

Top