D&D General Weapons should break left and right

guess what you can do with BM maneuvers?
Hit more and better.

if there is a need for a "simple" class, it should be the barbarian.
1 button: Rage.
This is why I love the Level Up martial classes. Combat maneuvers are many, varied, and built into the game. And fighters are best at gaining access to them.
 

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The way I see it there should be a limit for carried weapons, with main source being the battlefield itself rather than your backpack.
Then people would just not use the cool weapons and still be carrying way too much.

And I guess tough luck if you're fighting anything that doesn't use weapons, like a bear, boar or beaver, or manticore, chimera or owlbear or any ooze, huge chunk of demons, devils, abberrations.

I get Monks get too much hate but making it that meele is effectively not an option to anyone but them is just silly.
 

I have no problem with occasional gear damage, or gear being stolen, that can be a good RP hook and nice start for a quest.

having your gear break after X swings, just because it does, is really not fun IMHO.
To me, if it makes sense in the setting (not as a story element please) for items to sometimes get damaged and sometimes break, then they should, and it is fun.
 

even if BM manoeuvre were incorporated into base fighter, there would still be ways to play a big dumb fighter wouldn't there? nothing stops you from functionally just taking precision attack and using nothing but that one manoeuvre when you miss a big hit.
As others have said, the barbarian/berserker class is usually simpler to play in combat anyway.
 

I don't care for the battle master mechanics for multiple reasons and sometimes I really enjoy playing a BDF. With the stress of real life, being half brain-dead from a challenging workweek on those occasions when I get to play instead of DMing? Playing a simple fighter and not having to think too hard is wonderful.
Barbarian. It's called Barbarian. You want to play Barbarian.
Magic weapons are also a good thing to consider: the way the game works right now, after you've found a good magic sword, you are mostly set. You are highly unlikely to ever let go of it, unless you find a straight upgrade to it somewhere.

If weapons break, magic weapons can have much more potent effects -- player will get a short-term surge in power that will nevertheless revert back to median
This will just cause people to refuse to use anything but weakest magic weapons because "we may need them later". We have decades of video games to prove that Your solution effectively just transplants an issue from another medium.
 

even if BM manoeuvre were incorporated into base fighter, there would still be ways to play a big dumb fighter wouldn't there? nothing stops you from functionally just taking precision attack and using nothing but that one manoeuvre when you miss a big hit.
I would say add:
Parry
riposte

and just have people start hammering you.
 

Then people would just not use the cool weapons and still be carrying way too much.

And I guess tough luck if you're fighting anything that doesn't use weapons, like a bear, boar or beaver, or manticore, chimera or owlbear or any ooze, huge chunk of demons, devils, abberrations.

I get Monks get too much hate but making it that meele is effectively not an option to anyone but them is just silly.
I would love to see unarmed combat be more supported in D&D-like games. Even Level Up doesn't do that as much as I would like.
 

This will just cause people to refuse to use anything but weakest magic weapons because "we may need them later". We have decades of video games to prove that Your solution effectively just transplants an issue from another medium.
Then they will die. Hoarding resources instead of using them is bad resource management.

The only reason it happens in single-player videogames is because you can bash your head against the brick wall until it breaks. In all other types of games you just lose the game with a lot of resources.
 

I would love to see unarmed combat be more supported in D&D-like games. Even Level Up doesn't do that as much as I would like.
I think there are better ways to do it than making combat with weapons fundamentally worse if not useless.
Then they will die. Hoarding resources instead of using them is bad resource management.

The only reason it happens in single-player videogames is because you can bash your head against the brick wall until it breaks. In all other types of games you just lose the game with a lot of resources.
Have you thought that a design that incentivises you to hoard reasources and then punishes you for it is fundamentally bad game design? Any design where mechanics push players towards one kind of behavior, only for that behavior to make them lose is fundamentally broken game.

And to be honest, if you want gritty realism in your fantasy RPG, you shouldn't play D&D, for a very simple reason:
1759152725509.jpeg


Everything you may want from D&D turned into gritty and realistic, deadly game, WFRP has done first and done better.
 

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