D&D General Weapons should break left and right

The funny thing is, there are so many ways to do supply tracking that doesn't require all this fiddly one arrow tracking stuff. There are any number of abstract inventory systems in various RPG's that do it. And it's not like this is a new idea. I think someone mentioned WAAAAAY upthread the old World of Darkness wealth pips system where if you wanted to have an object, you made a check, and if you succeeded, then you have that item.

I mean, seriously. We're talking about whetstones as if that's the panacea of sword repair and keeping. Swords nick and chip, sure, but, swords also BEND. Being knocked out of true was a pretty common thing for swords. Makes sense when you think about it. The idea that all you need is a whetstone and a bit of spit and polish and your sword is good forever is just a bad joke. It's a nod to realism without any actual heft to it.

I'd much rather actually have a system of inventory management that was interesting and part of the game rather than, "Oh, did you tick off those three arrows"?
 

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old World of Darkness wealth pips system where if you wanted to have an object, you made a check, and if you succeeded, then you have that item.
Probably guilty for bringing that up. :D You made check only if you wanted to buy something that's out of your budget. Every dot in Resources was mix of lifestyle and disposable income. If item was in your bracket, you just bought it and that was that. No roll needed. To draw parallel with WoD. We just assumed characters had some stuff. Like mobile phone. Or gun cleaning kit for characters that used guns. No need to specify every single thing that character owns.
 


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