JoeCrow
Explorer
So, here's my first stab at a revised weapons table.
Hey, is there some way to put reasonably formatted tables in a post that I'm just not getting? Coz that table wasn't nearly that ugly in TextEdit.
So, yes, I changed Heavy to Large and changed the way Reach and Two-handed work. I stole it from the crossbow rules; seemed like a useful mechanic. I added the die-type drop to discourage rules lawyers from finding ways to get Advantage and start waving greataxes around one-handed. You know they're gonna try it.
What's the general consensus?
(finesse and heavy are properties, not weapon types)
Name Price Damage Wgt Properties Group
Simple Weapons
Club 1 sp 1d4 bludgeon 3 lb - Mace
Dagger 2 sp 1d4 pierce 1 lb Finesse Dagger
Greatclub 2 sp 1d8 bludgeon 15 lb Two-handed Mace
Handaxe 5 sp 1d4 slash 5 lb Range 30/120 Axe
Improvised Object - 1d4 bludgeon - - -
Improvised Object, Large- 1d6 bludgeon - Two-handed -
Mace 5 gp 1d6 bludgeon 8 lb - Mace
Morningstar 15 gp 1d8 bludgeon/pierce12 lb - Mace
Quarterstaff 2 sp 1d8 bludgeon 4 lb Two-handed, finesse Staff
Scythe 5 sp 1d8 slash 10 lb Two-handed, large Axe
Sickle 2 sp 1d6 slash 5 lb - Sword
Spear 5 sp 1d8 pierce 5 lb Range 20/80, set Spear Trident 3 gp 1d6 pierce 6 lb Two-handed Spear
Unarmed Strike - 1d4 bludgeon - - -
Martial Weapons
Bastard Sword 35 gp 2d4 slash 10 lb Large Sword
Battleaxe 10 gp 1d8 slash 10 lb - Axe
Flail 10 gp 1d8 bludgeon 10 lb - Flail
Falchion 15 gp 2d4 slash 5 lb - Sword
Glaive 10 gp 1d10 slash 15 lb Reach, two-handed, large Spear
Greataxe 30 gp 1d12 slash 15 lb Two-handed, large Axe
Greatsword 50 gp 1d12 slash 10 lb Two-handed, large Sword
Halberd 10 gp 1d10 slash 15 lb Reach, two-handed, large Axe
Lance 10 gp 1d12 pierce 10 lb Reach, two-handed, large, mount Spear
Longsword 15 gp 1d8 slash 5 lb - Sword
Maul 10 gp 1d12 bludgeon 25 lb Two-handed, heavy Hammer
Pike 10 gp 1d10 pierce 10 lb Reach, two-handed, large Spear
Pollaxe 15 gp 1d10 pierce/bludgeon15 lb Reach, two-handed, largeStaff
Rapier 35 gp 1d6 pierce 3 lb Finesse Sword
Scimitar 20 gp 1d6 slash 4 lb Finesse Sword
Shield 10 gp 1d6 bludgeon 7 lb - Shield Shortsword 10 gp 1d6 pierce 3 lb Finesse Sword
Warhammer 15 gp 1d8 bludgeon 8 lb - Hammer
War Pick 5 gp 1d6 pierce 6 lb - Pick
Simple Missile Weapons
Crossbow, Light 35 gp 1d8 pierce 6 lb Range 80/320, load Crossbow
Crossbow, Hand 75 gp 1d6 pierce 3 lb Range 30/120, load Crossbow
Crossbow, Heavy 50 gp 1d10 pierce 10 lb Range 100/400, load Crossbow
Dart 5 cp/1 1d4 pierce 1/2 lb Range 30/120 Spear
Improvised Object - 1d2 bludgeon - Range 10/40 -
Sling 1 sp 1d4 bludgeon 1/2 lb Range 30/120 Sling
Martial Missile Weapons
Javelin 5 sp 1d6 pierce 2 lb Range 30/120 Spear
Longbow 50 gp 1d8 pierce 3 lb Range 150/600, two-handed Bow
Longbow, Composite 150 gp 1d8 pierce 3 lb Range 200/800, two-handed Bow
Shortbow 25 gp 1d6 pierce 2 lb Range 80/320, two-handed Bow
Shortbow, Composite 75 gp 1d6 pierce 2 lb Range 120/500, two-handed Bow
Throwing Axe 5 gp 1d6 slash 7 lb Range 20/80 Axe
Throwing Hammer 2 gp 1d6 bludgeon 7 lb Range 20/80 Hammer
Properties:
Range: x/xx, 1st number is normal range, 2nd is max range, attacks beyond normal have disadvantage
Reach: Adds 5 ft to range, attacks within 5 ft have disadvantage and drop die type
Two-handed: Requires 2 hands to use, or take disadvantage and drop die type
Finesse: Use either Str or Dex modifier to attacks
Large : Can't be used by Small characters
Load: Action to reload, or take disadvantage
Mounted: Must be used on a mount, or take disadvantage and drop die type
Set: Can be set vs charging foes for double damage
Hey, is there some way to put reasonably formatted tables in a post that I'm just not getting? Coz that table wasn't nearly that ugly in TextEdit.
So, yes, I changed Heavy to Large and changed the way Reach and Two-handed work. I stole it from the crossbow rules; seemed like a useful mechanic. I added the die-type drop to discourage rules lawyers from finding ways to get Advantage and start waving greataxes around one-handed. You know they're gonna try it.
What's the general consensus?