stevelabny
Explorer
I think the fault doesnt so much lie with DMs but with past history.
If you set up a story around the PCs, and then some of the players leave the game for whatever reason, the game suffers immensely.
In the game where I am a player, the DM has a complex homebrew world, and I personally witnessed a dozen PCs get created, worked into the story and depart soon after. The DM has shelved his homebrew world for now, and started some simpler min-campaigns quite possibly until we have a consistent group again. if ever.
In the game I started running as a DM, I've basically been running the 3.0 adventure path modules, and done almost nothing to work the characters in. Their back stories are short or nonexistant and have never been used. But this was done to make sure that the group would be consistent, especially compared to my other group.
When this campaign ends, we will be starting an Eberron campaign and although I've yet to read the whole book, some of my players have already started working on complex back stories tying them directly and importantly into Eberron. THIS will be a campaign that revolves much more around the characters. But it can only work if you KNOW what youre working with with players-wise, and that theyre gonna show up every week.
If you set up a story around the PCs, and then some of the players leave the game for whatever reason, the game suffers immensely.
In the game where I am a player, the DM has a complex homebrew world, and I personally witnessed a dozen PCs get created, worked into the story and depart soon after. The DM has shelved his homebrew world for now, and started some simpler min-campaigns quite possibly until we have a consistent group again. if ever.
In the game I started running as a DM, I've basically been running the 3.0 adventure path modules, and done almost nothing to work the characters in. Their back stories are short or nonexistant and have never been used. But this was done to make sure that the group would be consistent, especially compared to my other group.
When this campaign ends, we will be starting an Eberron campaign and although I've yet to read the whole book, some of my players have already started working on complex back stories tying them directly and importantly into Eberron. THIS will be a campaign that revolves much more around the characters. But it can only work if you KNOW what youre working with with players-wise, and that theyre gonna show up every week.