What might those advances be that have such a significant game impact? The point of the VRNet is to provide you with a new, electronic adventuring locale, one that is a major part of science fiction. Since the cyberpunk genre is a staple of futuristic roleplaying, I felt that the VRNet was integral in providing the tools necessary to play such games. Ironically enough, everyone compares it to Shadowrun's Matrix, but I have to admit (and shamefully so) that I've never played Shadowrun. The VRNet is, in fact, based heavily off of Tad Williams'
Otherland, Neal Stephenson's
Snow Crash, and
Tron (more specifically, the recent
Tron 2.0 computer game).
Certainly connectivity will continue to impact our daily lives, and a massive global (or interstellar) network that interacts with almost everything will be a possibility. However, such connectivity is really more adequately represented by simply integrating computers (with remote uplinks) into common, everyday items.
Additionally, one
major goal of the VRNet is to provide something for hackers to do in
d20 Modern/Future other than roll the d20 and add a skill bonus. The VRNet, by integrating it into every computer system in the world, provides a new adventuring locale. If the party's hacker wants to jumpstart a computerized motorcycle, normally he just rolls a skill check and hopes he makes it. With the VRNet, he can dive into the motorcycle's computer system and solve a puzzle or a riddle, which is representative of finding the right commands to start the bike, and just that short encounter has added to the depth of the game and encourages creativity during roleplaying.
If you can think of something better than an immersive visual network to add to the roleplaying experience, I would love to hear your ideas. After all, I don't plan to stop writing science fiction roleplaying supplements any time soon.
