Weekend Nonsense: Favorite Bad RPG


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Violence RPG was more of a spoofy social commentary than something that was meant to be played. But me and my at that time colleagues had lots of fun with it back in the day, beer and pretzel style, before hitting the clubs. When you are a career governmental bureaucrat for a living it's good stress relief to play a coke-crazed thug collecting protection money by any means necessary. Not necessarily healthy in the long run, but we are all well-behaved family folks today ;-)
 


RIFTS - the setting was, at the time, awesome as a kitchen sink of everything (robots, vampires, mecha, dragons, etc...). But the system and the built in assumption that balance between Occupational/Racial Character Classes was not needed because.... reasons?... left much to be desired. The refusal of Palladium to update the system was just the icing on the cake of unplayability.

I believe there may have also been some jiggery pokery with the setting in some later supplements that left a bad taste in your mouth.
 





Well when your Earthdawn Sky Raider uses Battle Shout on a group of Trolls, reducing their attack step from d8 to d4, which results in you taking several armor defeating hits because their d4's keep exploding, and you can't do anything about it until the duration of your own ability expires, and your attempts to use Avoid Blow just result in you taking more damage due to the 1 Strain when you fail, you might characterize the rules as "bad", no matter how much you (and others) like the game.

As an example of FASA rules design in action. : )

BONUS EXAMPLE FOR TRUE FANS: because I can't see anything wrong with making Acrobatic Strike a Discipline Talent for Air Sailors and letting it substitute for the Melee Weapons Talent...
 


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