Mortaneus
First Post
Why not...I'll join in....
Adamantine is the cheesiest material in the game, not mithral. Why? Because take a look at the enchantment rules. To add a special + to weapons or armor requires that it already have at least a +1 enhancement bonus. Nowhere does it say that it can't be an INNATE enhancement bonus instead of a magical one.
In addition, because the + is innate rather than magical, it doesn't count for the purposes of enchanting costs.
From the SRD: "A magic weapon must have at least a +1 enhancement bonus to have any of the abilities listed on Table: Weapon Special Abilities."
Example:
Adamantine Shocking Rapier
Base Cost: 20 gp
Adamantine (+1): 3000 gp
+1 enchantment (shocking): 2000 gp
Total Cost: 5020 gp
As opposed to the 8320 gp cost for a normal +1 shocking rapier. And this enhancement bonus can't be cancelled by antimagic! Of course, on the high end, it's not as useful because you want big enhancement bonuses, but you can't really get that from adamantine. However, it has one other neat benefit at the high end:
Adamantine Vorpal Keen Scimitar of Speed:
Vorpal: +5
Speed: +4
Keen: +1
Total enchanted bonus: +10 (within the rules)
Has +1 innate bonus from adamantine, allowing the special weapon abilities to be enchanted onto the weapon.
Adamantine is the cheesiest material in the game, not mithral. Why? Because take a look at the enchantment rules. To add a special + to weapons or armor requires that it already have at least a +1 enhancement bonus. Nowhere does it say that it can't be an INNATE enhancement bonus instead of a magical one.
In addition, because the + is innate rather than magical, it doesn't count for the purposes of enchanting costs.
From the SRD: "A magic weapon must have at least a +1 enhancement bonus to have any of the abilities listed on Table: Weapon Special Abilities."
Example:
Adamantine Shocking Rapier
Base Cost: 20 gp
Adamantine (+1): 3000 gp
+1 enchantment (shocking): 2000 gp
Total Cost: 5020 gp
As opposed to the 8320 gp cost for a normal +1 shocking rapier. And this enhancement bonus can't be cancelled by antimagic! Of course, on the high end, it's not as useful because you want big enhancement bonuses, but you can't really get that from adamantine. However, it has one other neat benefit at the high end:
Adamantine Vorpal Keen Scimitar of Speed:
Vorpal: +5
Speed: +4
Keen: +1
Total enchanted bonus: +10 (within the rules)
Has +1 innate bonus from adamantine, allowing the special weapon abilities to be enchanted onto the weapon.