I'm kinda new to enworld, so I don't know should this be in General RPG rules forum.
Anyway, I got my copy of Dragon Age RPG (from Green Ronin) today, and I was really dissapointed with lack of point-buy caracter creation mechanism. It was really werid for me because a cRPG also features a point-buy system, and I was going to introduce it to number of new players, all of whom have played Dragon Age cRPG (and one of them Newerwinter Nights), and they definetly know how to allocate stat points. So I decided to run a game of D&D 4E.
Do you think this is design oversight? Perhaps Green Ronin tought that video gamers = simplified system?
That being said, I really like stunt system in DA. Perhaps we will play it somewhere in future (I'm planing a campain that picks of where the cRPG stopped, with PCs from game forming a party. I'll need to start from level 10, though, so I have to wait for 11-15 rules).
The systems are so different, that lvl 22 from cRPG could be translated to lvl 10, I hope.
Anyway, I got my copy of Dragon Age RPG (from Green Ronin) today, and I was really dissapointed with lack of point-buy caracter creation mechanism. It was really werid for me because a cRPG also features a point-buy system, and I was going to introduce it to number of new players, all of whom have played Dragon Age cRPG (and one of them Newerwinter Nights), and they definetly know how to allocate stat points. So I decided to run a game of D&D 4E.
Do you think this is design oversight? Perhaps Green Ronin tought that video gamers = simplified system?
That being said, I really like stunt system in DA. Perhaps we will play it somewhere in future (I'm planing a campain that picks of where the cRPG stopped, with PCs from game forming a party. I'll need to start from level 10, though, so I have to wait for 11-15 rules).
The systems are so different, that lvl 22 from cRPG could be translated to lvl 10, I hope.