Anthony Jackson
First Post
Currently, if you decide to play a race without an attribute bonus at your class's primary attribute, you're basically choosing to be inferior. There are a few exceptions where racial abilities compensate for the suboptimal choice, but something like a tiefling fighter is just asking to suck.
So, I had an idea on changing how attributes work:
You start with attributes of 8, 10, 10, 10, 10, 10 (distributed as you like). Apply your racial modifiers (so you'll usually have 8, 10, 10, 10, 12, 12), and then pay points for your attributes, based on the difference in cost between your desired attribute and current attribute. Thus, a dragonborn starts with Str 12 and can get an 18 for 14 points, whereas a tiefling who starts with Str 10 has to pay 16 points. Then, to get typical attributes back into the range they're supposed to be, we bump points to 28, and adjust the attribute cost curve slightly:
Thus, if we take a dragonborn paladin with the Standard Array, he's currently at Str 16+2 (9), Con 12(2), Dex 10(2), Int 11(1), Wis 13(3), Cha 14+2 (5), total 22. Under these rules, his cost is Str 12->18(14), Con 10->12(2), Dex 8->10 (1), Int 10->11 (1), Wis 10->13(3), Cha 12->16 (7), total 28. However, if you decide to be strange and make, say, an Elandrin paladin, we can go with Str 10->18(16), Con 8->13(4), Dex 12(0), Int 12(0), Wis 10->13(3), Cha 10->15(5), total 28. It's not quite as optimal a stat distribution as the dragonborn, but it's a heck of a lot better than the Str 16, Con 12, Dex 12, Int 13, Wis 13, Cha 14 he winds up with under standard rules.
Thoughts? I think it would nicely open out the options for characters, so you'd actually see non-stereotypical race selections, and make feats like Elandrin Weapon Training not totally pointless.
So, I had an idea on changing how attributes work:
You start with attributes of 8, 10, 10, 10, 10, 10 (distributed as you like). Apply your racial modifiers (so you'll usually have 8, 10, 10, 10, 12, 12), and then pay points for your attributes, based on the difference in cost between your desired attribute and current attribute. Thus, a dragonborn starts with Str 12 and can get an 18 for 14 points, whereas a tiefling who starts with Str 10 has to pay 16 points. Then, to get typical attributes back into the range they're supposed to be, we bump points to 28, and adjust the attribute cost curve slightly:
Code:
Stat 8 10 11 12 13 14 15 16 17 18 19* 20*
Cost -1 0 1 2 3 5 7 9 12 16 20 25
* Only available if you have a racial bonus to the attribute
Thoughts? I think it would nicely open out the options for characters, so you'd actually see non-stereotypical race selections, and make feats like Elandrin Weapon Training not totally pointless.