D&D 4E Weird & Wacky Stuff You Want in 4e

The deck of many things, with the effects changed to reflect 4e, and many more story affecting cards.

I'd kinda like it if all effects have good and bad aspects (as per the old 3 wishes stories).
 

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I'd love to see the thief-acrobat translated into a paragon path, especially with all the 4e movement rules and effects.
 


Shroomy said:
I'd love to see the thief-acrobat translated into a paragon path, especially with all the 4e movement rules and effects.
Cat Burglar perhaps? >_>

Well, encounter power combines stabinating something with a tumble and a shift after for excessiveness. Certainly seems like a crazy acrobatic move. I'd be disappointed if the rest of the PP isn't similarly tumble themed.
 


I want the Bullywug in MM1, not a later setting-related MM.
I want Giant Frogs and Giant Toads in MM1, not later MMs, including the one who could swallow you whole.
I want Urchins in MM1.
I want an Arquebus and the Man-Catcher in the PHB like in the good old times.
I want Kupru, Rakastas, Aranea and Dinosaurs.
I want simple, baseline rules for using a small ship in the PHB (so you could get to the island with the Kupru, Rakastas, Aranea and Dinosaurs :)).
 


CleverNickName said:
:1: I'd love to see some of the monsters from The Isle of Dread...particularly the aranea, phanaton, and kopru. That vast catalog of dinosaurs (allosaurus, ankylosaurus, brontosaurus, dimetrodon, giant elk, gangeri, megatherium, phororhacos, plesiosaurus, trachodon...) would be awesome to have as well. And let's not forget that giant oyster.

:2: I'd also love to have the monsters from the Desert Nomads series of modules, too. Bhuts, nagpas, dusanu, tabi, mujinas, and geonids especially.

:4: The Malakaz (my favorite non-combat encounter of all time.)

Yeah, best of the X modules! :) I will probably convert those monsters to 4E myself if they aren't included.

I would also like to see the Spoon of Stirring from AD&D.
 


Kaiju, from the old Oriental Adventures books. Eventually. I know they would be, at minimum, interesting to develop for use with a tactical battlemap, but I like the idea of a wizard standing on top of a tower, throwing fireballs at something about two hundred feet high, while the rogue and ranger try to set up huge chains as tripwires, the warlord evacuates the city, and the cleric tries to summon Mothra.
 

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