We're All Gamers Together: Why Harassment Has To Stop

Status
Not open for further replies.

Another piece talking about the harassment of women in tabletop gaming has surfaced on the internet. At least one of the incidents related in that piece has been substantiated as being true, so I am willing to accept that there is more truth in that article. Whether gamers, or geeks in general, want to admit it or not, there are serious issues within our communities with how people act towards women, people of color, and the LGBTQI. We need to knock that off right now. Obviously, this is an opinion piece.
Just as a warning, for those who might be bothered by certain sorts of content, some of the incidents that were relayed to me, the stories that were told, have jarring, uncomfortable occurrences in them. If mentions of rape and unsolicitated physical contact will bother you, you might want to skip the rest of this article. I know reading the emails and PMs from these women bothered me as they came in.

As much as what these women related bothered me, and obviously bothered them as the targets of the harassment, I felt that the fact that it was so uncomfortable was exactly the reason why this current piece needed to be written. We, as a group, need to start looking the people doing this harassment in the eye and telling them that we don’t think it is okay. We need to stop pushing these accounts into the shadows, under the rugs, and pretending that they do not exist. We need to make our communities into better places for everyone, and not just a bunch of men.

I put out a call over my various social media feeds (which was shared a lot), asking for women to share their experiences of harassment in tabletop gaming with me. Anonymity was offered to those who wanted it, and not surprisingly most respondents asked that their names be kept confidential. The reasons for them wanting to be kept anonymous were one of two. First, they were afraid of further harassment within their communities for calling out the bad behavior. They seen how women who tell men to stop get treated in small, closed communities and, for better or worse, they want to continue with their hobbies without additional harassment. The second reason was a bit scarier. Some of these women are professionals, working in tabletop gaming in a number of different capacities, who fear that publicly coming forward would negatively impact their careers within gaming.

I’ll just say that last one again, with emphasis: they were afraid that coming forward about their harassment, or the harassment that they had witnessed, would negatively impact their careers in tabletop gaming.

Because of these reasons, I will be keeping the identities of everyone who asked anonymous. Everyone who spoke with me identified themselves, I am just not identifying them.

One of the common threads through the experiences shared was rape. Most of these women had had characters raped during convention play, online games, or at events at stores. Sometimes the rapes were matter-of-factly introduced into play, others there was a titillating level of graphic detail to the assaults. One women talked about how a regular attendee at a local convention bragged of having a “rape kit” in his car for the women at the convention, and at one point he yelled at her to “find him women to sleep with.” She also talked about the organizers of the convention having a “men only camping retreat” and when she was on the board of the con the only way that she could attend was “nude and wearing a dog collar.” Another woman talked about the GM of her online game suddenly having her character knocked unconscious, taken away on a ship, and then graphically narrated raping her character. All of this occurred on voice chat while using a popular virtual tabletop site.

Another woman told me that her attempts at organizing a couple of women only games for a VTT online convention was met with such vehemence from male gamers that the games were pulled from the schedule of the convention.

People wonder why more and more people think that anti-harassment policies are needed at conventions. After all, even Gen Con has one:
Gen Con: The Best Four Days in Gaming! is dedicated to providing a harassment-free Event experience for everyone, regardless of gender, sexual orientation, disability, physical appearance, body size, race, religion, or affiliation. We do not tolerate harassment of convention participants in any form. Convention participants violating these rules may be sanctioned or expelled without refund at the discretion of show management.

And an Ethics policy:

All of the following constitute grounds for expulsion from the convention without refund:
  • Violating any federal, state, or local laws, facility rules or convention policies
  • Failure to comply with the instructions of Gen Con Event Staff or security personnel
  • Using anything in a threatening or destructive manner against person or property
  • Endangering the safety of oneself or others
  • Threatening, stealing, cheating or harassing others
  • Failure to conduct oneself in a mature manner

The creators of the 13th Age RPG have anti-harassment policies for their organized play because “Nobody shows up for a game with the goal of feeling uncomfortable or unsafe, and sorry that they came. But organized play brings together many different types of people with different expectations and approaches to play. An anti-harassment policy sets ground rules that everyone can recognize and follow, resulting in better games and more fun.” In the policy they outline harassment as “Everyone has the right to a space that is safe from any type of harassment: physical, verbal, emotional, or sexual.”

Honestly, considering the experiences that have been related to me, these sorts of policies should be commonplace for conventions and organized play. I have heard that Paizo is currently drafting an anti-harassment policy for their organized play, and Ad Astra Games has one in place already.

These are some of the more overt things that women have to deal with in their tabletop gaming experiences, and doesn’t go into the more “casual” or systemic harassment and sexism that women deal with at conventions, in online play and at game stores. One of the women talked about women being a subclass in society, and it being more so in gaming communities. “It sucks for a female gamer, going into a store and having that reaction.”

Men are openly commenting on women’s body parts in a sexual manner. Sexual content is added to games because “that’s the kind of stuff that women like.” Crude sexual references and jokes are made.

I’m not saying that there is no place for sexual, or adult themes, in gaming. Just the opposite, in fact. In my personal groups I game with grownups, and we play games that can have adult material in them. We have, however, agreed that content like that is okay in advance, and most of the time we agree that players’ agency over their characters should not be railroaded by the story of the game, or the actions of the GM. There is a huge difference between making awkward sexual comments out of the blue, because you are hoping it will interest a woman gamer, and making awkward sexual comments that people expect in their game. This goes doubly so for games in public spaces, like conventions or stores.

And just because it is okay with your wife, girlfriend or the woman in your gaming group at home, that doesn’t mean that it is okay with all women. If it makes someone at the table uncomfortable, or makes them feel like they are being harassed, just don’t do it, or apologize for having done it.

And, of course, none of them are safe from accusations of being a “fake geek girl,” or being in the store to get something for their husband or boyfriend. Apparently the idea that a woman would want to buy her own dice or miniatures or rule books is alien to some gamers.

As Jon Peterson, author of Playing at the World, points out in an online essay, there have always been gender problems in tabletop gaming. But he also points out that women have been interested in tabletop gaming for a long time. But, just because something has “always been that way,” it does not mean that it has to stay that way. Even in the 1970s TSR Games employees were taken to task by fandom, and female designers, to be more respectful of women gamers and to stop using phrases like “ladygamers.” Sadly, these attitudes that were considered to be outdated back then are still being perpetuated now…in some cases by some of the same people.

My first AD&D group, back in 1979, had a woman for the GM, and about half of the group were women. Most of my groups since then have had women involved in them. We need to be better, as a community, about these things. We need to speak out when we see women being harassed, online or in person, and we need to tell the people who think that doing this is okay that it isn’t. We need to be active in making the change that creates better communities where we don’t have to worry about our friends being harassed because of their gender, or their sexual preferences, or their ethnicity. We have to convince conventions and organized play societies that having anti-harassment policies is a good thing, and enforcing them so that everyone feels welcomed and accepted is a better thing.

Guys, we have to remember that this isn’t about us. This isn’t about our perceptions of what is happening at conventions, during organized play events and in online games. We sit back, listen and ask what we need to do, rather than try to make the discussion about how it “isn’t all men.” We already know that. We need to not take the focus away from what needs to be done.

There are never going to be completely safe spaces, in gaming or outside of it. However, we can make better places where no one has to worry about their body parts being part of the table talk, or their characters being sexually violated. It is the 21st century, and we should be better about this than we are. We need to stop being quiet, stop facilitating harassment, and we need to start making better spaces for ourselves and our fellow gamers. A group, like nerds, that talk so much about being harassed in their youth for being different should really be more sensitive about harassing others. We can, as a group, be better about this, and we need to do it.
 

log in or register to remove this ad


log in or register to remove this ad

The assertion that any accusation will be treated as proven fact. Being kicked out of a convention and arrested because someone overhears me talking to someone else and mishears what I say. Being falsely accused by someone with an ax to grind and having no recourse, or even the ability to defend myself against such accusations.
False accusations suck, yes, and getting kicked out of a convention due to a malicious lie would suck. Can we also agree that getting groped or harassed at a convention would suck? It seems there's a lot of uncertainty on this point downthread so, can we at least level-set? Both things are bad, and both things can happen?

I've seen at least one survey of female con-goers' experiences with harassment, with a large sample size (>3,000). I've also seen a large number of women share their personal experiences with harassment, in this thread and others.

Is there a similar gamer-specific survey of the prevalence of false accusations with the consequence of being kicked out of a convention?
 

One incident is one too many, ...

..., its more skepticism at how big of a problem this is within our community.

These statements seem to be in conflict.

I would suggest that if one incident is one to many then it is a big problem in our community and that it is irrelevant if it is more or less the what occurs in larger, wider population/community as whole.
 

To put it another way, if it could be positively guaranteed that all harassment goes away forever at every convention that takes the approach that all accusations will be treated as absolute proof - and really, the only way to significantly end harassment would be to do this - then the situation would be worse because innocent people would get caught in the net.

And to remain the same means that victims get caught in the net. I would rather work to help victims than overly protect the innocent. I am sure there is a tipping point somewhere, but we aren't close yet.
 

Agreed. The vast majority of the article is completely unsubstantiated. I've had women at my table many times over the years without issue, including wives and girlfriends. As a matter of fact, I ran a campaign for two years that was entirely collage-aged women with males bouncing in and out of the campaign. Never a single issue. Not one; everyone was utterly polite, not even a rules dispute the entire time. No, this article is an extension of the social justice warrior syndrome and feminism sweeping the internet. It's unsubstantiated crap.

From this I can gather that you are either extremely lucky, living in a bubble, or most likely oblivious.

To take my experiences this year. Of three groups, two of them mixed, there have been issues with two of them.

The first is an all male group. I'm the DM - and have a sharp eye one eye on one of my players every time that player's PC comes into a position of power over an NPC and especially a female one. It might just be the character he's playing, but I don't think so.

The second is a mixed group that plays in a public place - with normally a 50% gender balance. And the reception to one new player was decidedly frosty (and I'm pretty sure he will not be coming back) for a whole range of things including ravishing a plague ridden NPC he'd just rescued (as well as messing up party tactics).

That's this year alone. So it's only two players with limited hard evidence about either.

But if those players were in the same group and egging each other on it would be a whole different story. Tabletop RPGs let you lay your id bare - and like minded toxic individuals can find each other far more readily - and different tables can be very different. (See this Penny Arcade strip for an illustration, and I have no doubt all these tables exist in numbers that would worry me).

So if your table is fine that says good things about you. But because of the isolated and silo'd nature of the tabletop gaming "community", split into small clusters of about half a dozen individuals most of the time it's almost an ideal situation for things to fester in with the worst people grouping together and encouraging each other (indeed it's hard to imagine a better recipie for a community that creates festering groups than one organised on a basically cellular structure with one person in authority and where your imagination and its darker parts are frequently given free rein). And you personally won't see it because you'll probably never be a fly on the wall in one of those groups at home, and you won't be a target for anyone from there at a con.
 

Latining's 'Tabletop gaming has a White Male Terrorism Problem' is not less inflammatory as a title than Desbourogh's 'In defence of rape', IMHO.

Are these kinds of situations real in social/crowded/family environments? Yes, sadly.

Are they to avoid? Yes.

Are they solely due to white males? No.

Are they restricted to tabletop gaming environment? Certainly no.

Are they plaguing the whole tabletop community? I personally don't think so.

When making circumstantiated accusations, should one try to offer some proof? Quite so.

Should witnesses stay silent? Not at all.

Should offenders/harassers, who are caught out, be accused/comdamned/kicked out of conventions-gaming circles-shops (all of these things)? Sure.

Can someone insert fictional rape/violence/harassment in his games, with all present having no problem with it, in not-public environments? Sure, go ahead, it's your game, do whatever you want in your game, as long as anyone hasn't got a problem with it.

Helton's article is a good remainder. Latining's blog one not so much, because I feel she is using a triggering and trolling title to give strength to her point of view, because she is using a kind of narrative approach which doesn't clarify if she's writing about herself or someone else and because she is openly overgeneralising (and, even more so, because at least one of her stronger accusations is being called out as fictitious and unproven... Mind you, Wyrd's response could be the one fictitious. I think this particular aspect should be watched with particular attention in the future, to see how that story goes on).

I hope I'm not sounding dismissive of people's personal experiences with harassment/abuse/rape/threats. I just find that generalising is not good for anyone or anything.
 

These statements seem to be in conflict.

I would suggest that if one incident is one to many then it is a big problem in our community and that it is irrelevant if it is more or less the what occurs in larger, wider population/community as whole.

It seems you're just arguing semantics. Surely you understand the difference between 1 person in 10 years claiming harassment and hundreds claiming harassment each year. If you want to call the former a "big problem" then what do we call the latter? A "huge ultra mega gigantic problem"?

You might not agree, but most people operate under the idea that there are varying degrees to how big/serious a problem can be.

And to remain the same means that victims get caught in the net.


Possibly, it would all depend on what behavioral rules each table top group/hobby shop/community event has in place. This isn't a false dichotomy, the only choices aren't kick the alleged bully out of the group/shop/convention or ignore the person claiming that harassment took place. Separating the parties and encouraging people to find DM's/groups that they enjoy playing with, mentioning to everyone that harassment won't be tolerated, keeping a closer eye on someone who's had a harassment claim against them, and encouraging the people within the group/shop/event to report harassment they've experienced or seen (if you have 3 people who all claim to have seen the same thing then I think its much easier to take action as opposed to just a 1 on 1 where both people are claiming the opposite).


I would rather work to help victims than overly protect the innocent.


It would seem that there are some deeply differing ideological differences here, as this sort of talk scares me frankly. It might seem like a good idea at first, until you're the one being thrown out on a baseless claim. There's a reason why our legal system isn't built like that, because the ones that were in the past were quite horrible and open to abuse. Sure this isn't a court of law and we aren't sentencing people to jail time, but if that's the better stance for our legal system to take why shouldn't we run our groups/shops/communities in the same manner?

People being harassed has nothing to do with a political agenda.

So what's up with creating an article where the bulk of your evidence comes from of a blog who's title went something along the lines of "white male terrorism in table top gaming". That's identity politics plain and simple. Perhaps the people involved in reporting this harassment had no idea that their stories would be featured in a blog post with such a title, and perhaps they'd be against it, but that title does nothing to solve the problem and only creates reasons for people to be defensive.
 
Last edited by a moderator:

It's only identity politics if it's not your identity. otherwise it's called 'Having an awful experience and telling people about it'. The article just recounts experiences and identifies a train of thought these experiences have lead to. If it makes a the reader think about identity in gaming that only indicates that the reader is human.

I'd like to share my experience. I'm a gamer who used to run really graphic horror stories. I still do. But five, maybe ten years ago, my response, would have been "If you can't stand my game, maybe it isn't for you" but then, I went from a situation of gaming with one woman, once a month or so, to gaming with at least one woman in my group every week. And you know what? Listening to them, it became clear my stories brushed a nerve. I did some research and with the girls help, began to understand that I was both assuming all kinds of things. at my table, I had a rape survivor I didn't know about. I'd been pushing buttons I shouldn't have. I backed off a bit and after having safe meetings with various members of my group I worked out that most of them had at some point in their lives(not always in gaming) had what they'd term a 'near miss'. Bringing that environment into the game where they came to have fun meant that they were experiencing those emotions again. Those emotions made them feel like second class citizens in our gaming group.

So I don't run those stories anymore. Except for that first girl, cause she's openly said she's fine with it. I can get my horror kicks other ways.

In the past five years, I've been lucky enough to game with some pretty strong women and they've opened my eyes to assumptions and prejudices that I held (and I'm a reasonably nice guy, so if it's possible that I'm bias....) and allowed me to run a more accepting game. Rule #1 of gaming shouldn't be 'everyone is having fun' it should be 'everyone feel safe'. Then the fun follows.

Now I read that article and my first instinct is still to go 'Is it real?' but I get past it. Because I've seen enough to believe it could be. What if that story was my wife? She's been gaming longer than I have, but people still think she's the rookie. More scarily, what, in fifteen years time, if that's my daughter? Do I want to raise her into that culture? Should I stop her from being interested in gaming?

But then I remember that it's more women in gaming that helped educate me. And it's up to the good guys to help. And as a DM or players, we have to be aware and alert that this is going on and act to stop it in our hobby. Maybe that doesn't require you to do anything because your game is ok. Maybe it requires you to remind players that certain jokes aren't funny if you think about it. Maybe it requires a bit more. That way we get more women in and they don't have to feel like the lone voice.
 

Neo - in the game you mention, where the new player ravishes a plague ridden NPC, not another players character - are we talking about basically an idiot weirdo in this case that his roleplaying behavior is a dick an was offensive? Of was he making continual eye contact toward one of the females?
Everyone will have a different reaction, some will say - man that guys is an idiot let's not invite him back. Where as some might say it made them so uncomfortable they don't want to play if he's playing.

I'm going with I am a Banana - let's discuss what we can do to make the games played at cons and at stores better for all involved. Peoples home group don't seem to be the issue as far as harassment from the posts in this thread.

just saw your post Benji, well done on adapting your style to allow everyone to enjoy the game.
 

Fear of unwarranted accusation by people with a social justice warrior bent, a feminist agenda, or Munchhausen syndrome. We all stay home in our little "safe spaces," never meet, never socialize, never game because accusation is accepted as fact and it's too big a risk. The accuser becomes the terrorist.

Haha be our guest. If you're really afraid of all that enjoy your safe space. I'll be in a store with groups of people playing games.
 

Status
Not open for further replies.

Related Articles

Remove ads

Remove ads

Top