We're All Gamers Together: Why Harassment Has To Stop

Another piece talking about the harassment of women in tabletop gaming has surfaced on the internet. At least one of the incidents related in that piece has been substantiated as being true, so I am willing to accept that there is more truth in that article. Whether gamers, or geeks in general, want to admit it or not, there are serious issues within our communities with how people act towards women, people of color, and the LGBTQI. We need to knock that off right now. Obviously, this is an opinion piece.

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Another piece talking about the harassment of women in tabletop gaming has surfaced on the internet. At least one of the incidents related in that piece has been substantiated as being true, so I am willing to accept that there is more truth in that article. Whether gamers, or geeks in general, want to admit it or not, there are serious issues within our communities with how people act towards women, people of color, and the LGBTQI. We need to knock that off right now. Obviously, this is an opinion piece.
Just as a warning, for those who might be bothered by certain sorts of content, some of the incidents that were relayed to me, the stories that were told, have jarring, uncomfortable occurrences in them. If mentions of rape and unsolicitated physical contact will bother you, you might want to skip the rest of this article. I know reading the emails and PMs from these women bothered me as they came in.

As much as what these women related bothered me, and obviously bothered them as the targets of the harassment, I felt that the fact that it was so uncomfortable was exactly the reason why this current piece needed to be written. We, as a group, need to start looking the people doing this harassment in the eye and telling them that we don’t think it is okay. We need to stop pushing these accounts into the shadows, under the rugs, and pretending that they do not exist. We need to make our communities into better places for everyone, and not just a bunch of men.

I put out a call over my various social media feeds (which was shared a lot), asking for women to share their experiences of harassment in tabletop gaming with me. Anonymity was offered to those who wanted it, and not surprisingly most respondents asked that their names be kept confidential. The reasons for them wanting to be kept anonymous were one of two. First, they were afraid of further harassment within their communities for calling out the bad behavior. They seen how women who tell men to stop get treated in small, closed communities and, for better or worse, they want to continue with their hobbies without additional harassment. The second reason was a bit scarier. Some of these women are professionals, working in tabletop gaming in a number of different capacities, who fear that publicly coming forward would negatively impact their careers within gaming.

I’ll just say that last one again, with emphasis: they were afraid that coming forward about their harassment, or the harassment that they had witnessed, would negatively impact their careers in tabletop gaming.

Because of these reasons, I will be keeping the identities of everyone who asked anonymous. Everyone who spoke with me identified themselves, I am just not identifying them.

One of the common threads through the experiences shared was rape. Most of these women had had characters raped during convention play, online games, or at events at stores. Sometimes the rapes were matter-of-factly introduced into play, others there was a titillating level of graphic detail to the assaults. One women talked about how a regular attendee at a local convention bragged of having a “rape kit” in his car for the women at the convention, and at one point he yelled at her to “find him women to sleep with.” She also talked about the organizers of the convention having a “men only camping retreat” and when she was on the board of the con the only way that she could attend was “nude and wearing a dog collar.” Another woman talked about the GM of her online game suddenly having her character knocked unconscious, taken away on a ship, and then graphically narrated raping her character. All of this occurred on voice chat while using a popular virtual tabletop site.

Another woman told me that her attempts at organizing a couple of women only games for a VTT online convention was met with such vehemence from male gamers that the games were pulled from the schedule of the convention.

People wonder why more and more people think that anti-harassment policies are needed at conventions. After all, even Gen Con has one:
Gen Con: The Best Four Days in Gaming! is dedicated to providing a harassment-free Event experience for everyone, regardless of gender, sexual orientation, disability, physical appearance, body size, race, religion, or affiliation. We do not tolerate harassment of convention participants in any form. Convention participants violating these rules may be sanctioned or expelled without refund at the discretion of show management.

And an Ethics policy:

All of the following constitute grounds for expulsion from the convention without refund:
  • Violating any federal, state, or local laws, facility rules or convention policies
  • Failure to comply with the instructions of Gen Con Event Staff or security personnel
  • Using anything in a threatening or destructive manner against person or property
  • Endangering the safety of oneself or others
  • Threatening, stealing, cheating or harassing others
  • Failure to conduct oneself in a mature manner

The creators of the 13th Age RPG have anti-harassment policies for their organized play because “Nobody shows up for a game with the goal of feeling uncomfortable or unsafe, and sorry that they came. But organized play brings together many different types of people with different expectations and approaches to play. An anti-harassment policy sets ground rules that everyone can recognize and follow, resulting in better games and more fun.” In the policy they outline harassment as “Everyone has the right to a space that is safe from any type of harassment: physical, verbal, emotional, or sexual.”

Honestly, considering the experiences that have been related to me, these sorts of policies should be commonplace for conventions and organized play. I have heard that Paizo is currently drafting an anti-harassment policy for their organized play, and Ad Astra Games has one in place already.

These are some of the more overt things that women have to deal with in their tabletop gaming experiences, and doesn’t go into the more “casual” or systemic harassment and sexism that women deal with at conventions, in online play and at game stores. One of the women talked about women being a subclass in society, and it being more so in gaming communities. “It sucks for a female gamer, going into a store and having that reaction.”

Men are openly commenting on women’s body parts in a sexual manner. Sexual content is added to games because “that’s the kind of stuff that women like.” Crude sexual references and jokes are made.

I’m not saying that there is no place for sexual, or adult themes, in gaming. Just the opposite, in fact. In my personal groups I game with grownups, and we play games that can have adult material in them. We have, however, agreed that content like that is okay in advance, and most of the time we agree that players’ agency over their characters should not be railroaded by the story of the game, or the actions of the GM. There is a huge difference between making awkward sexual comments out of the blue, because you are hoping it will interest a woman gamer, and making awkward sexual comments that people expect in their game. This goes doubly so for games in public spaces, like conventions or stores.

And just because it is okay with your wife, girlfriend or the woman in your gaming group at home, that doesn’t mean that it is okay with all women. If it makes someone at the table uncomfortable, or makes them feel like they are being harassed, just don’t do it, or apologize for having done it.

And, of course, none of them are safe from accusations of being a “fake geek girl,” or being in the store to get something for their husband or boyfriend. Apparently the idea that a woman would want to buy her own dice or miniatures or rule books is alien to some gamers.

As Jon Peterson, author of Playing at the World, points out in an online essay, there have always been gender problems in tabletop gaming. But he also points out that women have been interested in tabletop gaming for a long time. But, just because something has “always been that way,” it does not mean that it has to stay that way. Even in the 1970s TSR Games employees were taken to task by fandom, and female designers, to be more respectful of women gamers and to stop using phrases like “ladygamers.” Sadly, these attitudes that were considered to be outdated back then are still being perpetuated now…in some cases by some of the same people.

My first AD&D group, back in 1979, had a woman for the GM, and about half of the group were women. Most of my groups since then have had women involved in them. We need to be better, as a community, about these things. We need to speak out when we see women being harassed, online or in person, and we need to tell the people who think that doing this is okay that it isn’t. We need to be active in making the change that creates better communities where we don’t have to worry about our friends being harassed because of their gender, or their sexual preferences, or their ethnicity. We have to convince conventions and organized play societies that having anti-harassment policies is a good thing, and enforcing them so that everyone feels welcomed and accepted is a better thing.

Guys, we have to remember that this isn’t about us. This isn’t about our perceptions of what is happening at conventions, during organized play events and in online games. We sit back, listen and ask what we need to do, rather than try to make the discussion about how it “isn’t all men.” We already know that. We need to not take the focus away from what needs to be done.

There are never going to be completely safe spaces, in gaming or outside of it. However, we can make better places where no one has to worry about their body parts being part of the table talk, or their characters being sexually violated. It is the 21st century, and we should be better about this than we are. We need to stop being quiet, stop facilitating harassment, and we need to start making better spaces for ourselves and our fellow gamers. A group, like nerds, that talk so much about being harassed in their youth for being different should really be more sensitive about harassing others. We can, as a group, be better about this, and we need to do it.
 

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My most immediate criticism of it is that you are explicitly discouraging reporting of harassment if it was done in private, no one saw it, etc. If a victim of a harassing incident can't provide whatever you are considering as "hard evidence", you're basically asking them to penalize themselves JUST for reporting what happened. What the hell kind of message does that send?
 

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cmad1977

Hero
Which seems to be a good way of keeping yourself in a see-no-evil hear-no-evil bubble.

'If I haven't seen it in my 35 years then it's not happening and I refuse to accept even the suggestion that it may.' Is the argument I find hilarious and wildly illogical.
 

GMSkarka

Explorer
It seems you and your friends have an extreme string of bad luck, as someone has already posted a survey of 3,600+ individuals who attend events like these and I believe only 8% answered that they've personally experienced harassment (sexual, racial, or otherwise). The majority of these respondents were female. So considering most of the attendees of these events are male, and operating under the assumption that women are targeted more than men with regards to harassment then that 8% is over inflated as that's the figure when mostly women answer the survey.

I suspect it's because we're industry pros, and as such attend more such events than your average respondent, and have been doing so annually as part of our jobs for longer than many of your respondents have been in the hobby. That's going to skew the results, obviously.

That's aside from the fact that your survey is self-selecting, coupled with the fact that most women don't come forward with their stories (and given the reactions of some in this very discussion, which you can plainly see, that's certainly not hard to understand).
 


dave2008

Legend
Yes, because I know that the "false accusation" thing is far, far less likely than actual harassment, despite constantly being thrown up by rape-deniers as a constant wall of noise.

Because a policy of what-I'm-sure-YOU-would-see-as-"Draconian" punishment just might result in gamers being more aware of their actions, and the actions of others, instead of EVERY TIME this topic comes up, clowns like you coming out of the woodwork to deny that it's an issue.

As Voltaire says in CANDIDE: "Dans ce pays-ci, il est bon de tuer de temps en temps un amiral pour encourager les autres." ('In this nation, it is good, from time to time, to kill an admiral, to encourage the others.')

Agreed. I don't really believe false accusations are an issue.

Any suggestion to improve the guide? It helps everyone if there is a clear understanding to what will happen if a policy is violated. I think that is the best way we can work against harassment. Clear policy and clear adjudication. Do you disagree? If so, what do you suggest.

Remember, this is meant as a deterrent more than anything. Ideally these guides would coincide with more safety/security patrols and camera servailence, so there is less likelihood of a lack of evidence.

Please understand I am coming at this from the prospective of a parent. I've been in many situations where my children accuse each other of lying. Currently, I would rather punish them both than the guilty get off completely free. That was where I was coming from. Kick them both out, but, as I mentioned, make sure the potential victim is escorted to safe place. I agree it might not be the best solution, can you suggest a better method.
 

AWizardInDallas

First Post
Why would you come to that conclusion?

'If I haven't seen it in my 35 years then it's not happening and I refuse to accept even the suggestion that it may.' Is the argument I find hilarious and wildly illogical.

That is your misquote of what I actually said which you placed in quotes as my having said that which is flat dumb. Creating your own fictional quote makes you a special kind of illogical.
 

dave2008

Legend
My most immediate criticism of it is that you are explicitly discouraging reporting of harassment if it was done in private, no one saw it, etc. If a victim of a harassing incident can't provide whatever you are considering as "hard evidence", you're basically asking them to penalize themselves JUST for reporting what happened. What the hell kind of message does that send?

Agreed. I see that flaw now. Any suggestions on improvement. It is a tough one.
 



dave2008

Legend
That is your misquote of what I actually said which you placed in quotes as my having said that which is flat dumb. Creating your own fictional quote makes you a special kind of illogical.

Not sure why I am quoted in this one, your reply doesn't seem to be to me at all. Can you clarify?
 

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