Wererat and Savage species

Macbrea

First Post
Due to the fact that we don't want to have a player suddenly jump from 15th to 18th. We are looking at savage species for a method in which to allow someone to become a wererat gradually in game. By using the monster class rules I have put together a version of wererat. Using 3.5 rules and Savage species. I am trying to figure if this was done correctly and figured I would submit it here.


Code:
Wererat						
	Hit	Fort	Ref	Will	Skill	
Level	Dice	Save	Save	Save	Points		Special
1st		+0	+0	+0			Curse of Lycanthropy (su), Alternate Form: Hybrid/Dire rat (su), 
							Skilled (climb), +2 wisdom, Low-light vision,  +1 natural armor , 
							DR: 1/Silver

2nd	1d8	+2	+2	+2	2+Int mod	           Rat Empathy (su), Weapon Finesse,  DR: 3/Silver, +8 bonus swim checks
							in dire rat form, Scent in any form, +2 natural armor

3rd		+2	+2	+2			Iron will,  Disease (ex), Skilled (swim),  5/Silver
						
Class Skills						
The wererat's class skills (and the key ability for each skill) are
 Climb (str), Hide (dex), Listen (wis), Move Silently (dex), Spot
 (wis), Swim (str), Control shape (wis)									
Skillled: A wererat at 1st level may use her dexerity instead of
 strength for climbing checks. They also gain +8 racial bonus to
 this check and may always take 10.  At 3rd level they gain this
 ability to the swim skill with the same bonuses and ability to take
 10.
 
Last edited:

log in or register to remove this ad




Ah, I see the problem.. i look at the world through 1600x1200 screen size. Hmm, I will see if I can shrink text size some.

Hmmm, nevermind that just really hurt my own eyes doing that.
 
Last edited:


Pets & Sidekicks

Remove ads

Top