pogre
Legend
Greetings,
This Summer I am going to run a six session WFRP campaign using the new, and now dead, 2e rules. I have not played it much since we playtested it. I own every book, have downloaded all the adventures at Black Industries, and have all of the 1st edition stuff.
This group will be different than my D&D group - a lot of rough and tumble guys. I expect a fair amount of liquor to flow and semi-frequent smoke breaks. The group is composed of a state trooper, a guy who works in a steel forge, a former WFRP player who owned a paintball course, a former football teammate, and one guy who plays in my D&D group. It will be loud, crude, and very un-PC.
The flavor of the game has to be action packed, but that does not mean combat packed. The theme I'm looking for is like the TV show The Shield - definitely anti-hero type stuff, always on the edge of the wrong end of authority, but pulling it off anyway.
Here's the rub, I want to be lazy - I want to use published stuff. I have not read much of the 2e stuff I have collected or downloaded. I was wondering if anyone more familiar with the 2nd edition of the game has a suggestion for an adventure arc to compliment this theme?
We will meet once a week for four hours per session. With these crazy guys, I know we'll have fun no matter what, but it would be cool if it was memorable from a gaming point of view too.
Thanks for reading and any help you have to offer.
This Summer I am going to run a six session WFRP campaign using the new, and now dead, 2e rules. I have not played it much since we playtested it. I own every book, have downloaded all the adventures at Black Industries, and have all of the 1st edition stuff.
This group will be different than my D&D group - a lot of rough and tumble guys. I expect a fair amount of liquor to flow and semi-frequent smoke breaks. The group is composed of a state trooper, a guy who works in a steel forge, a former WFRP player who owned a paintball course, a former football teammate, and one guy who plays in my D&D group. It will be loud, crude, and very un-PC.
The flavor of the game has to be action packed, but that does not mean combat packed. The theme I'm looking for is like the TV show The Shield - definitely anti-hero type stuff, always on the edge of the wrong end of authority, but pulling it off anyway.
Here's the rub, I want to be lazy - I want to use published stuff. I have not read much of the 2e stuff I have collected or downloaded. I was wondering if anyone more familiar with the 2nd edition of the game has a suggestion for an adventure arc to compliment this theme?
We will meet once a week for four hours per session. With these crazy guys, I know we'll have fun no matter what, but it would be cool if it was memorable from a gaming point of view too.
Thanks for reading and any help you have to offer.