Thorin Stoutfoot
First Post
No, I don't work in business, but I have to deal with costs and product design all the time.Michael Tree said:
I'd bet good money that you work in business.
I say this because, though what you wrote is technically true, it completely ignores the subjective aspects of value and job satisfaction.
Most people in the RPG industry are in it because they love what they do, not because they want to make money. Sure James Wallis could have made more money putting out d20 books, but that's not what he loves to do. Saying that he's a fool for ignoring 'market realities' completely misses the point.
Well, if you don't want to make money, then whether your games are profitable or not is quite besides the point, right? If it's hobby income, then you don't care whether it makes money, or whether you get paid. For instance: I wrote the 3E Temple of Elemental Evil conversion. It got posted to EnWorld, and that's it. I didn't get money. So what? I didn't do it for money. Now if I were to depend on it for my livelihood, then I'd be foolish.
Now James Wallis was doing Hogshead for fun. He also wasn't losing money at it. At some point, it became less fun, so now he's closing it down. Sounds like a rational business decision to me. I don't think he's being foolish at all!
The ones who are foolish are the ones complaining about it being hard in the gaming industry for their boutique games. You can't play the starving artist card and the "I want to make a living wage" card at the same time. It doesn't work. Just like artists/musicians who don't produce what the market wants, they either need to (a) find another line of work or (b) produce what the market wants.
Of course, the best situation is to enjoy producing what the market wants, which seems to be the position that Sword & Sorcery, Malhavoc Press, and Mongoose Publishing is in.