Combat takes longer than I like in 2eWFRP, but a one sided combat goes fairly fast. Numbers are really important in WFRP and unless you have enough foes who have parries and possibly Dodges, the combat savey characters will mow through them. IME most monsters get ground down pretty fast even when they have a bucket of wounds.WFRP: How long are your encounters/rounds taking?
I'm fairly new to the system, but I'm finding that the rounds may not be taking long enough. How long are your rounds and encounters taking?
jh
Wait until everyone has Parry and Dodge Blow, then the combats will take fffoooorrreeevvvvveeeeerrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr.
WFRP: How long are your encounters/rounds taking?
I'm fairly new to the system, but I'm finding that the rounds may not be taking long enough. How long are your rounds and encounters taking?
jh
That's why you need to gang up on an opponent. That's why 20 combat veterans spell doom to most parties (unless PCs have severe tactical advantage).
Oh, and that's what grenades are for... <insert evil GM's chuckle here>
Regards,
Ruemere
WFRP: How long are your encounters/rounds taking?
I'm fairly new to the system, but I'm finding that the rounds may not be taking long enough. How long are your rounds and encounters taking?
jh

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.