D&D General What’s The Big Deal About Psionics?

Maybe so? I just feel that despite their greater utility in combat than "I swing my weapon!", the ToB classes still lack the problem solving power of high level spellcasters.
It was encounter balance that I had an issue with, not whether they had a fly spell or knock to handle a problem that came up. I agree that casters still had far more utility than the Nine Swords classes.
 

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I don't have a contention
If you repeat naughty word talking points, without pointing out that they are naughty word, then you are just repeating naughty word talking points. Expect to get called on it. I can only respond to what you actually put in your posts, not what you believe in your heart of hearts.

_
glass.
 

So when I make a statement like "and the myths about the Book of Nine Swords being overpowered garbage that has no business in D&D appeared.", I'm perpetuating these beliefs? Now that's interesting.
 

5e's 6-8 encounter adventuring day bugs the living hell out of me. :mad:

Two things with the adventuring day, though. First, it's not every day. You can go 3 months without one and then have one with 6-8 encounters in it. Second, I engaged the long rest variant so that I could stretch that adventuring day out to a week, so it makes it more palatable, though still frustrating.

As I said, though, if there really were that many monsters just wandering all over, then not even the number of adventurers in the FR could save humanity and the other PC races. They'd have gone extinct millennia ago.
I mean, it's not a new thing either. Just look at the amount of monsters you'd have to murder in 2e to go up a level (which, unlike 1e, made other ways to earn xp optional for some insane reason).

Published adventures have always been well stocked with monsters, it's not a new thing. I think we're actually in agreement here, we obviously see that there's a disconnect between the worlds as they are presented, and the sheer amounts of monsters that would have to exist to support an entire subculture of crazed adventurers- you just reject the premise, where I'm like "well if that's the case, then...".

I mean, take all the hyper intelligent magic using monsters out there. Why don't dragons rule the world? The obvious answer is "well, there are more humanoids with class levels than dragons". But that's just why they don't rule openly. Some dragons can take on humanoid form (in lore, if not in statblocks) and it would be simple to assume the identity of some noble and take over a kingdom.

Or just use puppets. Just imagine the havoc a single solitary Succubus could get up to...
 

It was encounter balance that I had an issue with, not whether they had a fly spell or knock to handle a problem that came up. I agree that casters still had far more utility than the Nine Swords classes.
There are spells that solve combat problems as well. A Warblade is pretty sweet, but can he turn an encounter into Swiss cheese the way slow or evard's black tentacles can?

Or, Gygax help us, an Ubercharger?
 

So when I make a statement like "and the myths about the Book of Nine Swords being overpowered garbage that has no business in D&D appeared.", I'm perpetuating these beliefs? Now that's interesting.
That? Not so much. OTOH, when you say....

They don't want people able to ignore DR or teleport without explicit magic.
...I feel compelled to point out that anyone who says that is either ignorant of what is actually in the book, or lying. If, as you claim, that is not you then there is no need to fight about it, is there?

Especially given that this has very little do with psionics!

_
glass.
 

That? Not so much. OTOH, when you say....

...I feel compelled to point out that anyone who says that is either ignorant of what is actually in the book, or lying. If, as you claim, that is not you then there is no need to fight about it, is there?

Especially given that this has very little do with psionics!

_
glass.
Wait, this thread is about psionics? Are you sure?
 

Just to get back on topic.

I think things like psionics have a bad time because many people can't think of what it could do differently. And people tend to reject things they can't imagine. Especially in D&D. Especially for new classes.Usually since the person can imagine the new possibilities and simply want to "what exist but stronger"

This is also harmed by the fact that for the majority of the community, outside of character creation, are as creative as a block of cemented bricks. Designers included.

I find that once a community solidifies their tropes, a wave of brainlock sweeps over them all and slows down creativity to a trickle. Only competitive communities like sports maintain creativity due to the desire to win overcoming the brainlock in order to find an edge.
 
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Quintessence was added to the game in the Epic Level Handbook, as I recall.
Heh, Im old school ... medieval!

The 'quint-' 'essence'
= 'fifth' 'element'
= ether
= force

Ether is physical but immaterial.

The gravitational force is made out of ether.

Sometimes ether is called 'spirit', but only in the sense of an immaterial element that things are made out of.
 


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