Your story?Hmm. I think probably the different attribute reliance changes the likely character layout from skills to motivations.
Wizards make me think academia.
Sorcerors make me think pure power bounded by the power of self identity (charisma)
Not really sure what identity a Warlock brings to mind IMO, don't really like em much. As a DM, not a fan of shoehorning a patron into my story
Right, I would think that if the warlock's patron features in the story, it's because it's the warlock's story.Your story?
It would probably be better to write your story as a book.
Yeah and ironically I suspect they probably had blaster versions being designed, just the Draconic one wasn't. It's sad because the design was mostly pretty amazing and much more atmospheric than what we got Sorcerer-wise. The other silly thing was you had full access to armour but couldn't cast spells in it at all (?!?!?!) - really dumb design for a Gish, and one that didn't survive to 5E at all. I suspect that made it playtest worse than it should have, because PCs would have to have been constantly equipping and unequipping armour.Sorcerer Design didn't go far enough in design because the community was scared by the Playtest being a gish.
If the Playtest sorcerer was a blaster, sorcerer might have been more distinct from wizards.
It's an opinion. But if I have a whole bunch of enriched world-building, I don't love the fact that the class forces me to suddenly insert another major power player into my campaign. I didn't really think my DM style would get attacked saying that I don't like adding another powerful figure into my world. To me this is a big downside to the Warlock. Others post that as a story point advantage.. but there's another side to thatRight, I would think that if the warlock's patron features in the story, it's because it's the warlock's story.
It doesn't though. Like, really, it doesn't.I don't love the fact that the class forces me to suddenly insert another major power player into my campaign
It was a bad showing for a first option.Yeah and ironically I suspect they probably had blaster versions being designed, just the Draconic one wasn't. It's sad because the design was mostly pretty amazing and much more atmospheric than what we got Sorcerer-wise. The other silly thing was you had full access to armour but couldn't cast spells in it at all (?!?!?!) - really dumb design for a Gish, and one that didn't survive to 5E at all. I suspect that made it playtest worse than it should have, because PCs would have to have been constantly equipping and unequipping armour.
You're cool.It's an opinion. But if I have a whole bunch of enriched world-building, I don't love the fact that the class forces me to suddenly insert another major power player into my campaign. I didn't really think my DM style would get attacked saying that I don't like adding another powerful figure into my world. To me this is a big downside to the Warlock. Others post that as a story point advantage.. but there's another side to that