What 1E Adventure Am I Thinking Of?

Hello Everyone,

Years ago when I was young (I think 1984), my parents took me to the US and I purchased a 1E adventure module. The weird thing is, the module got lost somewhere in transit on the way home (here to Australia). I've always wondered which one it was but have never thought to ask until now.

I can remember it having a really cool isometric drawing (even though it was in that funny blue/cyan colour) of a multi-level dungeon (inside a mountain?) which I think had a waterfall in it. While I can't remember much more than this, I can remember absolutely loving it on the plane trip home, but what happened to it since then, I have no idea.

Anyway, if one of you knowledgable boffins out there knows what the hell I'm thinking of, I'd really appreciate it. I might even try to get a copy of it for nostalgia sake - even if it was a stinker of an adventure.

Best Regards
Herremann the Wise
 

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i like...actualy, i loved , but if you dont whant to play dragonlance "as in the book", maybe thats not so good.

whats the word? railroad?
 


Herremann the Wise said:
Was the adventure any good?
The adventure's probably worth getting for its historical significance as ground zero of the entire Dragonlance phenomenon (it was, IIRC, released a month or two prior to the first DL novel, which reads pretty much like a straight Campaign Journal of the module). As for the actual adventure, that's a tougher call, for one because it totally breaks away from the idea of the adventure as "module" that could generally be plugged into the DM's own campaign -- the adventure is set very specifically within the world of Krynn (which differs in various ways from vanilla D&D) and assumes that the players will either be running the pre-generated characters (i.e. the heroes of the novels) or that the DM will assign some of those characters' backstory to the PCs (specifically, one of the pregens, Goldmoon, has an artifact called the Blue Crystal Staff and is at the time of the module the only person on Krynn capable of casting clerical spells; if Goldmoon isn't used as a PC then the DM is supposed to give a PC cleric the Blue Crystal Staff and have that character be the only true cleric...). Contentwise I don't remember much about it all these years later, how railroady it was (probably some, though surely not as bad as DL2), or how interesting/clever/challenging the dungeon itself was (it's set in a city that slid off a cliff, and I recall some at-the-time interesting bits involving upside-down and/or sideways buildings, and of course at that time the new monster (draconians) were truly new, and unknown, and scary). I won't deny that we had fun playing this adventure back in the day, but we were all 10 years old so I don't know how discerning we really were, plus this was before we all got burned out by the whole Dragonlance cross-promotional marketing phenomenon.
 

If you can't find a copy of the module, then check out the 3.5 update - Dragons of Autumn, which compiles the first four modules in that series. Soon to be followed with Dragons of Winter and Dragons of Spring.
 




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