IceFractal
First Post
Invention (although this could be rolled into Research).
Repair (more general than craft - you have to take Craft(armorsmith) or Craft(firearms) but you could just take Repair(mechanical) or Repair(solid)).
Knowledge (tactics) - Knowledge for the Fighters!
And Perform does cover art pretty well, if you allow extending the time spent to increase the possible reward. Basically, something that produces a steady, even, income would fall under Craft or Profession, whereas something that sometimes nobody even likes, but could potentially have meteoric success uses the Perform mechanics. So if you spend a month working on a sculpture, and then try to sell it, you could roll a Perform(sculptor) check and multiply the result by 30. If the artwork incorporates valueable materials you could also make a Craft(metalworking, gemcutting, or whatever) check to maximize their potential. If you succeed, double the value of the materials is added to the artwork's final price, if you fail, only 1/2 the value is.
Repair (more general than craft - you have to take Craft(armorsmith) or Craft(firearms) but you could just take Repair(mechanical) or Repair(solid)).
Knowledge (tactics) - Knowledge for the Fighters!
And Perform does cover art pretty well, if you allow extending the time spent to increase the possible reward. Basically, something that produces a steady, even, income would fall under Craft or Profession, whereas something that sometimes nobody even likes, but could potentially have meteoric success uses the Perform mechanics. So if you spend a month working on a sculpture, and then try to sell it, you could roll a Perform(sculptor) check and multiply the result by 30. If the artwork incorporates valueable materials you could also make a Craft(metalworking, gemcutting, or whatever) check to maximize their potential. If you succeed, double the value of the materials is added to the artwork's final price, if you fail, only 1/2 the value is.