Jhulae
First Post
RangerWickett said:Haste?
I'm so peaceful. Let me help my buddies chop up the bad guys more quickly.
I'm not sure that works.
Haste also increases movement speed and provides an AC bonus.
I don't see any issue, honestly.
RangerWickett said:Haste?
I'm so peaceful. Let me help my buddies chop up the bad guys more quickly.
I'm not sure that works.
You could make the same argument about Color Spray (if he blinds the bad guys, his friends sure as hell aren't going to take that opportunity to run away) Enlarge Person, and maybe Hypnotic Pattern. It works as well as most buff and non-damaging combat spells one can take.RangerWickett said:Haste?
I'm so peaceful. Let me help my buddies chop up the bad guys more quickly.
I'm not sure that works.
Let's be honest. You can't be a true Pacifist and still be a viable D&D character (that doesn't spoil the fun of others). I mean, you could try with a Warlock/Bard character, and "diplomance" your enemies to see things your way, but what will the other characters do?RangerWickett said:Haste?
I'm so peaceful. Let me help my buddies chop up the bad guys more quickly.
I'm not sure that works.
roguerouge said:Just to clarify the tone of the last post: I love the character concept, although I think it would work best in a single PC campaign.
Back on topic...
I see that you have obscuring mist in your first level spells. But looking at your general party complement of an archer, a cleric, a rogue, and a VoP/VoP sorcerer, I would say that battlefield control spells are even more important in your case.
I'd look to get, ASAP:
2nd level:
Summon Swarm: Summons swarm of bats, rats, or spiders.
Web: Fills 20-ft.-radius spread with sticky spiderwebs.
Fog Cloud: Fog obscures vision.
Darkness: 20-ft. radius of supernatural shadow.
3rd level:
Stinking Cloud: Nauseating vapors, 1 round/level.
Summon Monster III: Calls extraplanar creature to fight for you.
In general, the summon monster spell's not a bad idea: you can attack lethally the baddies you can attack, you get your melee jonesing satisfied, they can serve as living battlefield control, can perform misc. services, and you can command them to attack nonlethally if you can communicate with them. Plus, at the third level, you get access to the first and second iterations of Summon Monster! Three spells in one!
And for enchantment/illusion balance:
Hold Person: Paralyzes one humanoid for 1 round/level.
Touch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage.
Major Image: As silent image, plus sound, smell and thermal effects.
Mistwell said:He's a sorcerer. "Look to get ASAP" is the same as "Earn more experience points ASAP". You're asking him to get way too many spells for his limited supply.
If you prohibit even "help my buddies" actions, you're requiring that the character be a burden to the party. The nonviolent thing already imposes enough limits on his actions, IMHO.RangerWickett said:Haste?
I'm so peaceful. Let me help my buddies chop up the bad guys more quickly.
I'm not sure that works.