Einlanzer0
Adventurer
Now that I've caught up and read through the previous pages; I don't really feel that every stat needs to be useful for every part of the game. If only wizards are getting the benefit of a high intelligence in combat then that is fine, they are also going to shine outside of combat when it comes to making intelligence checks. It's the same with wisdom and charisma. PCs who are built to take advantage of the physical stats so that they can be a melee machine are going to suffer when the combat is over. I've seen some games on youtube where, in two hours, they have a single combat; otherwise the players are making history checks, perception checks, investigation and persuasion checks, and those who have an 8 in the required stat are suffering unless they have a lucky die roll. It's perfectly fine for certain stats to have a greater impact on different pillars of the game, they don't all need to be equal in every scenario.
Here's one issue I have with this - one character tends to carry the party during non-combat engagements, and more often than not, it's unnecessary and arguably detrimental to have several PCs with the same skillset. This is part of the reason why Int kind of sucks in 5e. Because most of its mechanical benefits (unless you're a wizard) are vague and tied to non-combat engagements, you get diminishing returns from having more than one high-int PC in the party, which is going to default to the wizard if the party contains one. If not, you're likely to just collectively decide who the Int person is in order to mitigate waste.
I mean, really, how lame is that? Wouldn't it make way more sense if Int had some use in combat that wasn't specifically tied only to wizard spells?
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