What 5e got wrong

I'm glad they changed it to special-snowflakes-save-the-world or whatever. That's much better than playing fantasy-Oceans-Eleven or fantasy-f***ing-Vietnam or whatever you want to call it. At least they included variant rules in the DMG so you old farts can play your nursing home version of D&D.

Hostile much?

I find there is nothing more satisfying than playing the same PC for years. I have campaigns that have gone for over 10 years. My current 3.5 one is due to wrap up this year and will have been 9 years long.

This idea that you rip through a campaign in 3-6 months is not only, IMO, short changing the chance at some epic memories and real character building, but it also completely destroys any semblance of game world consistency. So, a bunch of know-nothing wet-behind-the-ears ne'er-do-wells can go from casting cantrips and sleep spells to tossing around meteor swarm in 6 months? Damn! Why doesn't everyone just do that then?

But this is yet another example of the ongoing video-game-izing of RPGs.

I at least appreciate the fact that the DMG has some variants for slowing down the pace of the game and lending some credibility beyond the 8 hours of rest and everyone is fully healed paradigm.
 

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The dragon is smarter than you. Do you really think it's going to fall for your obvious deception?

Dragons are full of ego. Build them up. Feed their ego. Let someone else diplomance their way through this. They'll be too fixated with this to ignore the more dangerous threat.

In this world, its kill or be killed. Its okay. You can trust your best friend, Flowey, in these matters.
 


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